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11
Character Profiles / Re: The Fox
« Last post by Skeeper0 on Today at 09:53:57 AM »
its ok
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Character Profiles / Re: The Fox
« Last post by Maid on Today at 08:39:39 AM »
Nice!!
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Character Profiles / Re: The Fox
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Noice
14
Character Profiles / Re: The Fox
« Last post by Fahim on Today at 03:50:50 AM »
SHIFT HEADS



Memories man.
15
Character Profiles / Re: The Fox
« Last post by Mike_Stevensons on Today at 03:46:36 AM »
Reserved
16
Character Profiles / The Fox
« Last post by Mike_Stevensons on Today at 03:46:14 AM »



Spoiler for theme:

About him

Full Name: Izuna Takeda
Date of Birth: 06/23/1979
Nationality: Japanese
Home Town: Ōgata

Occupation: Unemployed
Nature: Idealist
- The Idealist believes in a higher goal or morality. The object of his idealism may vary, from a specific code of honor to a noble ambition to a simple benevolent philosophy. Some Idealists are naive or foolish, while others are inspiring leaders, able to stir the hearts of other fera with the justness of their cause.

Demeanor: Thrill Seeker
- The Thrill-Seeker loves to gamble with his life. This Archetype doesnít indicate a death wish, but rather the stimulation of high risk and adrenaline. Thrill-Seekers never have to worry about running out of
opportunities to indulge their vice.



Appearance

Ethnicity: Asian
Race: Kitsune

Hair Colour: Black
Eye Colour: Dark Brown
Distinguishing Features: His silence

Build: Fit
Height: 5'10
Weight: 70.5kg



Disposition

Alignment: Lawful Evil
Moral Standing: Good

Strengths:
- Ability with the blade
- Speed
- Charisma
- Appearance

Weaknesses:
- Resilience
- Emotions
- Unarmed combat

Fears:
- A worthless death
- Being useless
- Failing his duties



Social status

Parents: Takeda Jakazuchi and the two tailed byakko
Siblings: None
Relationship with parents: Distant
Relationship with siblings: Not any

Marital Status: Single
Sexual Orientation: Bisexual
Children: Not any





Trivia

Is religious?: Yes
Knows of supernaturals?: Yes

Temperament: After traveling around, and growing mature, e learned to be quiet, peaceful and avoid fights at all cost. You'd see him around either meditating or trying to help. He is always observing, learning and seems pretty disciplined in general.


Quick Facts:
- He enjoys caligraphy.
- He is always ahead and focuses on his own goals first others later.
- As the fox he is, he likes to trick people into doing what he likes.
- He knows how to hide his emotions pretty well.
- He hates servants of the wyrm and would show no mercy to any of them.
- He is experienced in planned assassinations.


17
Vampire Applications / Archibald Bartholomew ;; Eighth ;; Tremere
« Last post by K3im4 on Today at 02:30:14 AM »
Vampire Application



General questions:

1. What comes to your mind when the word vampire arises? What is a vampire in a human view and what is it from a vampire's own view? How different are standard folklore and World of Darkness vampires?

As a vampire player all these years on the server from my perspective a vampire/lechee/undead is a huge term with a lot of characteristics and abilities stated in the rest of the application. In general, a vampire is a supernatural immortal individual created millenniums ago, itís a night creature which hunts blood for its own existence some of them have caused mischief or deaths in the neighborhoods they inhabited when they were alive. This powerful race is feared or even loved in (some cases) around the world, within my knowledge (discarding what I learned from the book) a vampire is described as a pale skin being, with sharp fangs to bite his victims and even to defend himself. Besides being a night monster drowned by the desire to drink human or animal blood, vampires also behave civilized (some) within the current society. This also depends on where a vampire was developed and how it behaves in front of mortals. Vampires for human view are myths, fantasy creatures taken from old books about monsters and mysteries. A small or even minuscule world population knows about these beings and believes in their existence (these groups are described in the lore as numina in hunters hunted or a hunter race in hunter: the reckoning). However, human society has allowed these beings to exist because they are literally their food and still unknown for all of them, so thatís the reason vampires cannot be discovered and must have good relations with their victims indirectly. For this reason, some hunters and even supernaturals are trying to shut them off but since they are plagued in the earth, itís impossible. For vampireís own view they are an immense secret society under the human eye but not in the supernatural perception. Vampires are considered the most powerful and controlling race in the world because according to the book there are politicians, generals and even social leaders who are undead. They call themselves "kindred" a vampiric society in short terms, for them, the "embrace" is a miracle that has given them life and for this reason, they feel proud to be what they are. Each perspective is different depending on which clan they are in (this is specified later on).

In WoD and specifically in VtM vampires are organized creatures living on the earth, their beginnings start off in the first vampire ever existed called Caine. This man was who started the curse of vampirism around the world, this in the book it's stated as Cain the children of Adam and Eve killed his own brother and later on gets in the love of Lilith who prepared the ďawakeningĒ, eventually, tree angels were sent by God to punish him. Each angel offers Cain an opportunity to regret the murder of Abel. However, Cain denies each of them so a curse is incorporated on to him. He and his children are cursed with a weakness to fire, vulnerability to sunlight and the hunger for blood. Caine 1st generation obtained the start disciplines (known as common disciplines in VtM) since awakened, these disciplines were inherited by their childes and so on until today's kindred. The only way to kill a vampire is to dealing the final death (can be with agg or with fire), if not they enter torpor for a some sort of time limited to their humanity or if incapacitated until a blood point is spent. Also, a stake it's to paralyze. Within folkloric stories, vampires are powerful and important people wearing suits and elegant clothes of antiquity for their age almost ancestral, as well as described as demons or evil beings to drain peopleís life source. The term is used in several movies and books (ex: Bram Stoker in Dracula), some cultures have different terms from vampires such as the chupacabra still persists in belief. Iím not a folklore master but as far as I know, the vampire term has been used for centuries it became so pervasive that in some areas it caused mass hysteria and even public executions of people believed to be vampires.



2. What kind of consequences could possibly arise were a vampire be outed to the general public? What sort of action would be taken by various governments and the people? For this reason, do you think vampires should take the chance of coming out clean or should they rather stay hidden?

Mainly within the norms established by the kindred, he or she would be breaking the masquerade, one of the traditions imposed by the Camarilla (explained further below). The consequences are situational and depend on how the event happened. If it was in a moderate public (3 or 5 people) it is possible that the consequences are not so radical as long as the event is solved, either by erasing the memory or persuading that what happened was something not out of the ordinary. If it was in an uncontrolled public (10 or 30 people) the possible consequences change and become rigid as it is extremely difficult to change the mind of a multitude of people. As I mentioned, the consequences are very situational and depend on the decisions of the Elders or the Camarilla in general. The most common consequences are the execution known as final death, economic penalty or simply sending the guilty to torpor for centuries to learn the lesson. The second question is very relative since it is difficult to know how an X government or society will act. But from my point of view, common sense and the knowledge that I have, the most probable thing is that the discovery happens or that it does not happen, it depends on how the information is expanded. But as the question has to be answered then I will put the hypothetical case that the truth was suddenly known. The government would put the red alert throughout the country, followed by other governments and regions. It is an event similar to Gehenna, it starts a war and social isolation to know who is a vampire and who would not, everything would lead to total chaos where the authorities would take control of all cities and governments would begin an attack for the defense to the first signs of these beings. It is very difficult to explain this event but the most obvious would be an isolation and chaos by the discovery of the beings that were feeding on humanity for centuries.

Iíll put an example before answering the last question. In nature, the animals needs from other to live, so if hypothetically a Leon exterminates the deer and itís the only source of food, the race will lead to his own extinction, thatís how nature keeps itself in balance.
Then, this works in the kindred and human society as well. Vampires look the mortals as food, so they must take care of them from the shadows, thatís why they must stay hidden. Vampires wonít be tolerated by anyone if exposed, one of the only sources of food and the most important cannot be imposed by force, everything flows as it should be since the vampiric society was created and maintained for centuries handing the rules and traditions. For this reason, it sounds crazy to say that vampires can reveal themselves and make themselves known in the normal world because it would lead to the chaos mentioned above.



3. What are The Traditions? Who enforces them and how do the vampires view it?

This is very textual since it is a quote from the book but Iíll explain them from my own words. They are the most important laws to survive, it was mentioned and imposed during millennia to keep the race out of its extinction and total chaos. The laws not only involve not discovering the public but also the behavior between the vampires themselves and the cooperation for the coexistence and survival of kindred, they are enforced by the Camarilla and some independent clans (some clans enforce the norms as another donít such as Lasombra), the six traditions are listed as below:

   1. Masquerade; Basically, a vampire cannot reveal herself to a mortal or give
   chances to be discovered. Thereíre special cases (mentioned in Hunters hunted as a merit) where a
   mortal is not forced to forget about vampires under the terms to become undead soon.
   2. Domain; If an elderly owns a domain it must be respected, no one can challenge
   the power over the territory or cause problems against the kindred roaming on it.
   3. Progeny; This tradition mentions about the embrace, it must acquire elder
   permission to turn a mortal into an undead. If broken both will be executed in extreme cases.
   4. Accounting; A vampire must take care of her childe until the progeny is released,
   their faults are her faults and she may command them overall.
   5. Hospitality; One territory respects anotherís. If someone encounters a new
    territory must present herself to the authority, if not itís elder decision to exile or take tough decisions.
   6. Destruction; A vampire isnít allowed to kill another vampire by any case, the
   only with the right to get final death from an undead within her territory is an elder and they may call
   the blood hunt.



4. What is a Clan?

A Clan is a specific group of vampires with the same characteristics in general. Most of them were created by the antediluvians known as 3rd generation or in the case of Tremere they started as society of magicians (I explain this below), they organized themselves and started to spread the embrace around the world. There are 13 clans in total, listed as the book are:

   -The Assamites: They are silent and professional masters of assassination. Their
   roots are from mid-east
   countries.
   - The Brujah: They were kings in the past but now they are rebels and some
   inclination toward frenzy.
   - The Followers of Set: They follow a chthonic God and maintains secrets and
   powerful artifacts, most of them come as well from mid-east countries.
   - The Gangrel: Vampires inclined to the beast inside them, got the ability to
   shapeshift and control animals.
  - The Giovanni: They control the death and its conjuring. They are great
  commanding business and finances. 
   - The Lasombra: Shadowy vampires from Sabbat, they control the shadows and
   even the abyss energy itself. Most of them are manipulative and controlative.
   - The Malkavians: Vampires infected by madness, each member suffers some kind of mental
   derangement.
   - The Nosferatu: they are extremely deformed and horrible to the human eye,
   they conserve deep secrets within their minds, they keep out of sight for their own good.
    - The Ravnos: Trickery, they are masters of cheating and illusions. They are
   known to be criminals.
   - The Toreador: The clan closer to human society, they live mortal world as if
   they were one, they are the most emotional vampires and use their powers to gain status and important
   contacts. Are innate artists and passionated to the art, not only paintings but also music or any kind of
   performance.
  - The Tremere: Masters of blood sorcery, this came from the supernatural
   power of their sorcerous past.They keep the secrets of power just for them, they are vampires very
   jealous of knowledge. For this reason, the thaumaturgy is passed from generation to generation only to
   members of the Tremere Clan. It started as a House Tremere and these important facts.
   
Spoiler for VtM Lore of the Clan:
It was finally our most powerful mages,
Goratrix, who developed an elixir that would change our
very nature. He distilled it from the essence of captured
vampires (primarily Gangrel and Tzimisce, we were to
learn). He presented it as the solution to our problem,
and gathered the other high-ranking mages to prove his
discovery. Suspiciously, while there were several of us
there to witness what followed, none of them recorded
a single moment. It is said each participant had to give
up something of their soul for the potion to work, and
terrible atrocities were committed that night.

Did they even know they would become vampires, or was it
their plan all along? While some old Tremere insists their
ascension was a survival attempt by a dying house looking
to save its members, it may be just as true to say it was
a coup by seven mages (now elders) to create their own
Clan of vampire servants.
   - The Tzimisce; Ancient corrupted lords who can manipulate flesh and bone as
   wish. Feared by some and claimed by Sabbat.
   - The Ventrue; The hierarchy, the most important clan to Camarilla, they are the
   rich members of  Kindred, most of them are princes and most hold a position of the great value within the
   hierarchical organization
   - The Caitiff; Clanless vampires, they donít share any characteristic to the rest of
   the clans.

Each clan has sub-factions or antitribu.



5. What is a Bloodline?

Basically, a bloodline is a kind of rare lineage of a small group of vampires who share the same characteristics from one generation to another. They cannot be called a Clan since they donít cover enough requirements nor were they mainly created by antediluvians, some bloodlines are younger than another (As an example, the samedi bloodline has been existing for around two centuries because no Samedi older than 250 years is known to exist).Most of the bloodlines described in the book are extinct but we must know about them. The creation of a bloodline is a supernatural procedure very complicated or even accidentally, the most known bloodlines are listed as:

   - Baali; Nickname: Demons; Clan Disciplines: Daimoinon, Obfuscate, Presence
   - Blood Brothers; Nickname: Frankensteins, Clan Disciplines: Fortitude, Potence,
   Sanguinus.
   - Daughters of Cacophony; Nickname: Sirens; Clan Disciplines: Fortitude,
   Melpominee, Presence.
   - Gargoyles; Nickname: Traditionally Slaves, rockheads; Clan Disciplines: Flight,
   Fortitude, Potence, Visceratika.
   - Harbingers of Skulls; Nickname: Lazarenes; Clan Disciplines: Auspex, Fortitude,
   Necromancy (Sabbat)
   - Kiasyd; Nickname: Weirdlings; Clan Disciplines: Dominate, Mytherceria,
   Obtenebration. (Sabbat)
   - Nagaraja; Nickname: Flesh-Eaters; Clan Disciplines: Auspex, Dominate,
   Necromancy.
   - Salubri; Nickname: Cyclops, soul-suckers, healers. Clan Disciplines: Auspex,
   Fortitude, Obeah. (Their childe diablerizes the sire)
   - Samedi; Nickname: Stiffs; Clan Disciplines: Fortitude, Obfuscate, Thanatosis.
   - True Brujah; Nickname: Sages; Clan Disciplines: Potence, Presence, Temporis.
   - Ahrimanes; Nickname: Cats; Clan Disciplines: Animalism, Presence, Spiritus.
   - Children of Osiris; Nickname: N/A (Extinct); Clan Discipline: Varies, Bardo.

The bloodlines that didnít survive beyond (or much beyond) the Dark Ages:

   - Anda; Nickname: Tartars; Clan Disciplines: Animalism, Fortitude, Protean.
   - Cappadocians; Nickname: Graverobbers; Clan Disciplines: Auspex, Fortitude,
   Necromancy
   - Lamia; Nickname: Gorgons; Clan Disciplines: Fortitude, Necromancy, Potence.
   (Their bite infected a disease like black plague for some days)
   - Lhiannan; Nickname: Druids; Clan Disciplines: Animalism, Ogham, Presence
   - Noaid; Nickname: Wanderers; Clan Disciplines: Animalism, Auspex, Protean.



6. What sort of process is an embrace? What's diablerie? Why are both of these practices so commonly heard about? What's the view on these two?

In short terms, the embrace is a process to turn a mortal into a vampire. How do they do it? It depends on the clan or bloodline traditions (some aggressive than others) and the conditions it charges and consequences (I wonít describe each type of clan embrace because Iíd take a long answer). The biological procedure is described as draining the whole life source from the victim until itís exsanguinated, then the vampire introduces a quantity of its own blood into the system (slight drops of vampiric blood can turn a mortal into an undead). Even, Cainites can turn deceased people into vampires as long as the body remains warm so their brain still active. The diablerie is also known as Amaranth is a similar process but in the case, a vampire drains the whole soul from the victimís heart to lower his generation and gain its potency. This act is normal in some bloodlines like Salubri when the childe has the request to diablerie his own sire as an act of transition and secrecy. Those practices are commonly heard is due to its mention in the fundamental traditions of the Camarilla for the kindred. Also, itís a common term used by the whole kindred referring to creating childes or cases of diablerie. The view of both are depending on the clan or sect perception, as in the example: The camarilla punishes it strongly even with the final death; however if there is a blood hunt, the prince or the sheriff has the power to give the opportunity to a selected one to do the act. On the other hand, in Sects such as the Sabbat, the diablerie is an act of courage and progress (even honored). Diablerie is so controversial and can cause conspiracy, some elders fear it but some neonates discover their elders diablerized their sires and so on to gain such status.



7. What are the vampire generations? How far do they stray from the original? What are these generations? Does generation measurement exist within the society?

Everyone writes the same so I made a draw to explain it easily but thereíre concepts in the genealogical tree that are difficult to explain and do not answer the question.


Notes:

   - Caine childes are unknown, in some books are named as Enoch, Irad, Zilliath as
   Book of Nod recounts but they are not mentioned in VtM 20th anniversary.
   - Some Third Generation may have reached Golconda (Balance between the beast
   and human) or seek to help others of their kind attain this state. They are founders of the thirteen clans,
   and they will return in in the gehenna to devour all those thin bloods.
   - Golconda is not compatible in our server.
   - Some of 4th and 5th may seek refuge among the Inconnu or TalíMaheíRa to avoid
   the Jyhad and diablerie.
   - Those who remain in positions of 6th gen tend to be important figures; leaders of
   Clans or bloodlines, Princes, Primogen, Bishops, Archbishops and Anarch Barons.
   - Ancillae most were created in the modern era so they are somehow ďaliensĒ itís
   the channel between neonates and elders.
   - The 13th or even 15th generation exist, they are called thin blood.



8. What are the two notable Anarch Revolts? What sort of effect did they have upon the vampires?

First of all, what is the anarch movement? Itís a kind of faction based on controlled freedom unlike Sabbat (Sect who act against the Camarilla with corruption and fire), the Anarchs often recognize that leadership in a domain is necessary. Thus, the Baron is a Prince in all but name and reputation. Heís seen as the impractical nature of revolutionary ideology and a great leader. Thereís no specific date for the first Anarch Revolt, the movement started during the inquisition, during these ages Elders started to sacrify the young vampires as a kind of survival, some individual inside the ventrue council known as Patricia told the elders they should stand up and fight against mortal but was completely denied, therefore she formed a resistance and recruited rebellious neonates to do her attempt to win the war which was about to happen. Soon as later the anarchs attacked the Camarilla base and won it which gave a signal to rest independent movements around Europe, they started to think that Elders had dominated Cainite society, embrace and laws were just tools of older vampires to maintain control and use the youth vampires as they desired. Soon, the anarchy movement started a rebellion against the laws made by Caine. This idea didnít last long since the faction was quite unorganized and didnít have a control entity and they were all of their free wills. This caused the other fights to be very impractical, which implied that it was impossible for fledglings to be able to fight against Elders with much more power and control. The first anarch revolt ended in 1493, most of the rebels went to camarilla or in some cases Lasombra and Tzismice towards Sabbat. The Camarilla would not have survived in the nights following the Anarch Revolt without substantial participation from the Toreador, and they remain among its most ardent supporters in France and around the world.

The second anarch revolt started in 1944, Camarilla and Sabbat were already formed before so one of the few things that Anarchs seemed to agree on is that at some point there needs to be someone at the top, and that vampire is commonly called the Baron. Before the second revolt, a lot of small groups of rebels alive decided to make their own way to America, specifically to California where Camarilla didnít put a lot of attention on them. Suddenly, in 1944 the sect realized the great population of Anarchy in the territory and placed a blood hunt over them, unfortunately, the prince was killed and the movement won the war in the first time and dominated the state, they tried to liberate San Francisco and any other territory but failed. Later on the Anarch Revolt created the Anarch Free State in California, the document was called ďThe perfect StateĒ and was rather revolutionary, it contains laws as the traditions but instead it mentions any anarchy to protect one another, regardless of lineage, it promises no oppression and its purpose was to give kindred freedom and free will. This revolt left momentums that most Kindred simply arenít used to, equity and peace of all vampires and a mute progress for a belief.       



Character creation:

Name: Archibald Bartholomew
Age: 550
Apparent Age: 26
Clan/Bloodline: Tremere
Sect: Camarilla
Generation: 8th



Character Story:(Min. 300 words; Max. 3000)

Archibald Bartholomew

1449 (Windsor, UK) - 1475 (Maidenhead, Berkshire)


Archibald Bartholomew was born in 1449 in Windsor, his father William was second hand to General Thoma Kyell. A year later his father went to the War of Formigny in 1450. His childhood in the castle was very common however he was always a very careful and astute person. His adolescence was based on being in the library doing research on articles of scientific advance and political history. Everyone knew him in the library so he knew all the places, but one day he found some books hidden in a secret passageway which he read a little and hid. Later on, he turned 20 years and were removed from the castle by orders of Henry, despite that fact Archibald managed to enter the castle with the help of librarians to continue their study. In the library, he met a guy named Ethel who had never seen him before but he already knew him. The two began to share research and Bartholomew became Ethil's apprentice. In 1474 Ethil asked him about the books with what the apprentice replied that he was quite fascinated by these stories although it was very far-fetched at that time. The issue was not touched until the other year where the family was reintegrated into the castle for an investigation into the failure of the Battle of Formigny, Ethel had already seen quite a bit of progress in it, so shortly after an arduous study and work the decision of the his apprentice's destiny was decided, Archibald's Embrace was a fact despite the doubts he had that were cleared up by his mentor (concepts of vampirism and the Tremere clan). Both left the castle and moved to an ancient temple to avoid problems with the Anarch Revolt and to made the ritual called the Transubstantiation of Seven to drink the blood of the Inner Council, Batholomew was introduced to the oldest of the clan who observed the new Childe uneasily and explained to him plainly the Clan's laws and their rough punishment. Also, a long story of the clan took place, they explained the magician side of the Clan and their origins, it seems that the Tremere Clan was the most organized within kindred due to their difficult times before, it was as rigidly policed as many believe they explained their ranks within the clan, the Acolyte, Apprentice, Magister, etc. Archibald was a shrewd person so he did not take time to abide by the rules and conform to his new immortal life.

He signed the initiation with The Code and Oath of the Tremere and was introduced to the Thaumaturgy where he echoed his Primary Path of the Blood and thus was advancing by his audacious learning ability. Years later sporadically Ethel was surprised with the advance of Bartholomew where the student equaled the teacher, the personality evolved into a commander, leader and reliable person to keep secrets than cost his life. In 1493 the Anarch Revolt ended and Archibald and his mentor were officially invited to the opening of the Camarilla.  Later on, Archibald had a Childe who with years of effort and learning was executed by insurgents of the anarchic revolution, they even say that he was diablerized.  He went torpor for a long time until years later he was sent to California where he was asked to teach Neonates Tremere the art of the Thaumaturgy which he did not refuse. Soon after he conceived a new Childe which was once again killed by the second Anarch Revolt. From then on Archibald acquired even more hatred for the anarchists. Years later, he fled from Los Angeles and took refuge in Palomino Creek where he could surely live a more peaceful life and conform to the advancement of the modern world, which for him was a radical change.

Long Story (It specifies a little bit more cuz I cannot include everything in 3000 words)

Spoiler for Long Story Archibald Bartholomew:

CHAPTER ONE

The wind blew wildly on the slopes of Windsor, while the fear and courage of the soldiers were alert to any situation that happens. The war of a hundred years was almost over and everyone under the lap of King Henry VI hoped that the monarchy would end the war and put France under its power. Among the arbors and the noise of the feudal lords discussing what will happen to the future heir to the throne, Archibald is born inside one of the hundred rooms that the castle has. His father, William Bartholomew, was part of the king's army as General Thomas Kyell's right-hand man. One year after his birth, his father, along with an alarming number of warriors, left towards Normandy to meet one of the historic battles that could end the war of a thousand years. Unfortunately, Bartholomew was alone with his mother Angelica Fortwood in the castle with the desire for the victory of the English kingdom. A year after hard waiting the troops return from that encounter with much less than half the soldiers, which meant that the war had been lost. Archibald's childhood was as normal as any child inside the castle, full of rules and precautions. However, he was very curious and cunning which sometimes put him in trouble and he was punished along with his mother who was responsible for him since his father was very busy with the affairs of the closing of the war and the prisoners. When his adolescence came to his urge for knowledge was enlarged and he decided to enter the library and read books of varied topics, however, a topic that seemed fascinating were ancient stories about tales of mysteries and dragons. These searches advanced to articles on scientific advance and political history of England.

His father feared that his son would take the path of a monk and dedicate himself to the monastery, even so Bartholomew emphasized that he wanted to become someone important in the field of research. William disagreed and told him that the best thing for him was to instill himself in the battalion and be a soldier and a pride for him. Shortly thereafter (ignoring the notices of his father) he continued his path as a researcher in the library where everyone already knew him for his almost permanent stay in the place. One day he saw a section of the library that he had never found, upon entering he found inscriptions on occultism and ancient rites of the middle ages (Books that were hidden for some reason and could be punished if they were read without permission). Without knowing it, he took some books and put them in a place where he only knew to read them later. Weeks later rumors in the library began to emerge that there were some forbidden books circulating around the castle, which began to be a blunder in the entire library to find the aforementioned books. All change of place, furniture, chairs, tables to find them, however, some shelves had moved where one had those books. He had reached to read some chapters of those books and without understanding most of the things he decided to focus on in his field of study sheltering those accounts, unfortunately, his search was so because he did not find the secret books again.

CHAPTER TWO

At age 20 Archibald and his parents were taken from the castle by orders of Henry VI because they suspected of bad accusations that William had against him. The study of it became even more complicated because it had no proximity to the library and the income was very specific. His father constantly accused him of not obeying his orders because if he had entered the troops they would probably not have been taken from the castle. The grown-up Bartholomew was not intimidated by the words of his father and decided to continue his study with the help of some librarians who helped him to enter. Later, he met a man named Ethel, who had never seen him in the library, but he said he had known and seen him every year in the place and showed his concern for his exile. He had an appreciable accompaniment from Ethel when they shared their research and controversial issues of war together, Bartholomew managed to see that subject as his mentor and instructor.

One morning in 1474, his mentor asked him about those books he had found and hidden later. Archibald was concerned and explained that he seemed fascinating these issues even though it was something very far-fetched at that time, the issue was not played for another year. Thanks to the collaboration of the monasteries Bart's family was re-entered to the castle and he was rewarded by an investigation that succeeded in explaining the failure of the Battle of Formigny. One year after study and dedication with Ethel, his mentor decided that Bartholomew was ready to continue his apprenticeship. He managed to see that his apprentice had fascinating abilities and a fairly wide learning capacity that could lead him to success. The decisions were very difficult of what would happen to the destiny of Archibald. One night the two met in a dome of the castle where supposedly the mentor was going to show his apprentice his place of work (a place he had never seen). Ethyl explained to Bartholomew the advantages and the great aptitudes as attitudes that he had and how his mentor could further them. However, there was a price, he had to get away from his family. It entered into an aura of uncertainty that stunned Archibald for a moment but without understanding what to do until his mentor told him what was about to happen, he explained immortality, magic and everything he had read in those books which it calls a lot his attention. Also, Ethil said some of his contacts in the high court was a vampire elder and the subject of his embrace was discussed, which was accepted under the conditions he mentioned.

CHAPTER THREE
Despite the feeling he felt towards his mother and the hatred towards his father he agreed to the deal and allowed Ethil to become his Sire, the Embrace happened that same night where he would die and his body would transcend towards the path of immortality. The next morning the body of Bartholomew had changed, the beast had joined and thirst was blood was insupportable the first moments. Ethel kept his disciple for several hours until he regained control and learned to control his instincts. As Bartholomew had the ability to learn quickly it did not take long to understand the traditions and the whole bureaucratic theme that at that time was directed by a sect called "Camarilla" but it was not officialized until 1493. His mentor explained that he had to perform his abandonment of the castle which Archibald decided to pass as missing and sent a letter to his mother explaining the death of the at the hands of bandits. The two were present incognito in the hour of his wake observing for the last time his mother and his father.
The two went to the Alps because the Anarch Revolt would become a problem for them and those rebels would not think of going to such a remote place.

In a cold and high rocky peak there was an ancient temple, which was occupied by many members of the Tremere clan. There Archibald Bartholomew was introduced to all the members of the clan found there and several important aspects were mentioned and the progress of his learning and research carried out in the field of solving ancient mysteries. Next step was to accomplish the ritual called the Transubstantiation of Seven which is a requirement to be recognized as a true member of the Tremere clan.  The oldest of the clan observed the new Childe uneasily and explained to him plainly the Clan's norms and their rough punishment. Also, a long story of the clan took place, they explained the magician side of the Clan and their origins, it seems that the Tremere Clan was the most organized within kindred due to their difficult times before, it was as rigidly policed as many believe they explained their ranks within the clan, the Acolyte, Apprentice, Magister, Regent, Pontifex, Lord, and Councilor. Archibald was a shrewd person so he did not take time to abide by the rules and conform to his new immortal life. He was initiated into The Code and Oath of the Tremere and as well introduced to the art of the Thaumaturgy and began to control his Primary Path, later on, he went sporadically for many years that Ethel was surprised at his rapid advance in sorcery, his apprentice was about to equal his master. His personality evoluted to a commander, leader and reliable person to keep secrets due to his arduous instructions for that. Several Tremere apprentices also came to that temple to master their skills and complete the ritual of the seven, many of them were amazed at the great capabilities of Bartholomew, this came from his powerful blood. In 1493 the Anarch Revolt ended and many vampires left for their regions and Ethel, as Bartholomew was invited to the inauguration of the Camarilla official Sect and the clan, was invited to enter which was never questioned by the unconditional help that the clan has given granted to the sect. Archibald had a Childe with the approval of Ethil, but nevertheless, after years of learning and intrusion, this was executed by insurgents of the anarchic revolution and even say that it was diablerized. In 1500 Bartholomew decided to go independent on his own so he left Switzerland and went to France where he sent himself into torpor exploring the Astral Planes for more hidden information; until World War II, in this war Bartholomew integrated the Allies against the Nazi force, and focused on the base of the Camarilla in France. During the war, he met and became passionate about a Jew who was later confined to concentration camps where he died in 1945 since then Bartholomew focused on his investigations and resolved several cases for the Camarilla while following the path of blood magic and adapting to change over time. Years later he moved to California where he was asked to teach Neonates Tremere the art of the Thaumaturgy which he did not refuse. Soon after he decided hard and conceived a new Childe immortal world which was once again killed by the second Anarch Revolt in the seizure of power. From then on Archibald acquired even more hatred for the anarchists. Years later, I fled from Los Angeles and took refuge in Palomino Creek where I could surely live a more peaceful life and conform to the advancement of the modern world, which for him was a radical change.



Out of Character:

1.What kind of powers are you allowed to use in public? What stops you from using them?

We follow the traditions, the first law is about staying hidden so all those disciplines which would spot the true nature are completely banned, such as Obtenebration or Celerity and visual disciplines out of normal. The powers allowed in public in common sense are those which cannot be detected or just makes it appear as a coincidence, in resume non-physical disciplines with no visual interaction aka Auspex, Presence, Dominate, Fortitude, etc. Powers as Potency are permitted since they cause a non-detectable effect as long as itís a good use, breaking some cuffs with potence is a masquerade breach so we can use disciplines limited to the normal mortal life events. Using banned disciplines in public can cause a blood hunt on the comitent or a hard punishment from the local council and a cleanup at the scene.



2.Someone has discovered you. He's planning on making a statement within a week, you have all the time to prepare. What do you do? Consider consequences of every sort of action. Putting down more than one option increases your chances of getting accepted.

First of all, an elder Tremere wouldnít be stupid enough to get discovered but letís say I accidentally frenzied thanks to a malkavian and bit someone randomly so someone passing by watched it. In the first instance after returning to my own senses Iíd review the scene through Auspex, touching my clothes and trying to recognize the individual. Second, Iíd contact a Toreador or any mental vampire to summon the individual and then Iíd erase his mind with Dominate rank 3. If the individual resists Iíd somehow figure out his location and scry him through clairvoyance and wait patiently as I scan his mind to know when heíd speak about it. Before the event Iíd (with the help of another vampire) possess his body and speak something false instead of the speech and clean his memory afterward. Or I can use mesmerize to persuade what he saw wasnít me or something creative. Maybe as an Elder, Iíd contact some vampires to do the job for me as money for return or blood packs. Well, itís not mentioned but the last option is killing but Tremere clan isnít known to be famous murderers so Iíd lead it to the last and the most, not probable solution.



3.An officer walks up to you and tells you to stay put, you are a wanted individual. In the struggle you both shed a good amount of blood, what could possibly happen in this scenario and how further can you avoid these dangerous encounters?

First of all Iíd not be a wanted individual so easily but in the hypothetical case I am Iíd do my best to reach eye contact with the officer and persuade or even command him to check once again in the MCD or if itís possible to delete me (since dominate cannot interrupt nature actions such as arresting), in the lapse Iíd wait if it takes effect, if not Iíd take my charges and be sent to prison as a normal person. Officers arresting vampires is so common sense itís the mortal world and sometimes vampires make mistakes, but if kindred has members inside the SD itíd be possible to manipulate the system and erase the bad record. To avoid this kind of situation is to act non-reckless, follow the rules made by the government, stay out of trouble. Itís easy to maintain a normal life without causing chaos as a Tremere, in case of getting caught Iíd contact a vampire superior within the SD to take my case and help me out and maybe my partner.



4.You mutter around town and notice a rather vicious looking hairy beast with claws stretching out of his arms. What could it possibly be and what could you possibly do about this?

It can be anything in WoD, a werebeast, a Gangrel, a changeling even an illusion. If I encounter such monster in the town Iíd stay in a safe zone and analyze the aura of the beast, if itís a vampire Iíd report to the Camarilla for masquerade breach and summon vampires to contain it. If itís a werewolf or any werebeast Iíd stay out of their sight and stay out since itís none of my business, last Iíd do is to report it to the elders and thatís all. We donít interfere with werewolf business (not at least Tremere and what a member of the clan would do). If this beast attack me the most obvious situation is to flee from it and find a secured place to be out of danger, I wonít even fight since the beast seems to be more powerful even if I got thaumaturgy (a werewolf breaking rules wonít be a motivation to me breaking the masquerade for my survival).



5.You've been at the game for quite a while now. You are walking down a dark alley with your partner and three thugs come out of the shadowy corner, aiming their mundane weaponry at you. Should you be scared?

Maybe not scared, but restless or worried. As an elder, I most likely have experienced these kinds of situation before so Iíd maintain the calm and do what the malfaiteur is telling me to do. If thereís a chance Iíd use dominate to control his mind and force the group to yield but in an instance, violence wonít help me. If I finally get robbed I got the chance to get my stuff back once I scan their minds and eventually take care of them by myself or contacting some neonates to do it for me. Even if guns dealt bashing to vampire a great amount of them can incapacitate their bodies so we must act accordingly how a normal mortal would or use mental discipline to get out of the situation.



6.Considering your bloodline or clan, what sort of job would you be good at? Make a priority job and a side job in case you need one.
As a Tremere, Iíd take something closer to my mastery. Iíd be a librarian to get easy researches about the occult or simply work in a bureaucracy employ to gain some money. (In the game Iíd apply to get librarian custom job). Also, a possibility is to be a businessman and purchase a business of my earnings from the other jobs.



Player information:

1.For how long have you been playing on Vampires, Werewolves and Humans roleplay?

Join Date: 03-11-2015, 14:37:19 - 3 years.


2.Make a list of your current and past characters.

Jacques Toulouse Vampire 10th Gen (NCíed before from Alexis Bouchard and Alexandru Wright)
Margaret White Numina
Natalya Kuznetsova Fera Corax
George Blackburn Human
Elizabeth Macker Vampire 12th Gen

3.Do you understand that by taking part of this race, you can be changed by the race moderators (or even admins) for the most simple reasons? If you are to apply and get accepted, you are to follow the race rules to the fullest extent and upon reaching zero masquerade points, lose your character. Have you read all of this and understood what's your part?

Yes, I do, Iíve not even broken a single rule in these two years so yes I do understand.

4.Post a screenshot (embedded with  code, no links) of your admin record and activity (include each personal account):
Spoiler for SS:

Jacques Toulouse Vampire 10th Gen




Margaret White Numina



Natalya Kuznetsova Fera Corax



George Blackburn Human



Elizabeth Macker Vampire 12th Gen




5.If there is anything you would improve/change regarding the vampire race, what would it be?

Yes, in general to whole races. Inventory isnít taken as it must be. Ppl carrying 1 M4, 2 pistols, and 23 blood packs. Iím sure youíd need some str to carry them so you should use some of your strength to carry items, like fortitude you roll str but u are using 1 of 4 to carry your stuff so you roll 3 str.  As well youíll need at least 2 str to carry your whole inventory items
18
Character Profiles / Re: Maybach ''Make-you-quit-PvP'' Schlesinger - God of Death
« Last post by $hadow on February 18, 2018, 11:03:24 PM »
lol awesome name
19
Character Profiles / Re: Maybach ''Make-you-quit-PvP'' Schlesinger - God of Death
« Last post by Leon. on February 18, 2018, 06:59:48 PM »
quit pvp ppl
20
Character Profiles / Re: Maybach ''Make-you-quit-PvP'' Schlesinger - God of Death
« Last post by Skull on February 18, 2018, 06:57:40 PM »
seems gud
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