Author Topic: Howls  (Read 1560 times)

Offline d4rko

  • Moderator
  • Hero member
  • *****
  • Posts: 4998
Howls
« on: November 05, 2015, 10:33:03 PM »
Howls


Werewolves' howls are their most powerful and evocative means of expression. By howling, Garou may condense enormous amounts of information into a few notes. Mastering the howls is the life's work of a Galliard.

Quote from: Werewolf: The Apocalypse
A werewolf howl is not an inarticulate cry — it can communicate a great deal of information. Many howls incorporate the Garou language, although not all of them are as “high-falutin’” as the High Tongue. Just as every Philodox studies the Litany, any Galliard should be wellversed in all the common howls. Given the regional “accents” from sept to sept, an attentive Galliard might even be able to recognize a performer’s tribe or auspice, or possibly part of his personality. Optionally, a Storyteller may allow a Galliard skilled in expression or performance to convey further information.

Anthem of War
Ahroun muster their septmates to war with this battle cry. Moon Dancers use it to rally them when their morale is waning. The howl can convey where the enemy is, approximately how many are attacking and how soon reinforcements are needed.

Call for Succor
One pack member may use this howl to summon his comrades if he is in great danger. Some find it embarrassing, since it sounds like a puppy's bark for his mother. An expressive howl may include sensory impressions of what danger is near.

Call to Hunt
A long low ululation informs the pack of the position of it's prey. When done properly, it may also identify what the prey is, describe it's wounds or even coordinate the tactics of the pack that's hunting it.

Chant of Challenge
This howl begins very much like the Howl of Introduction, but it is quickly contrasted by a horrible mockery of an enemy's deeds, ancestry and odious personal habits. The Fianna not only invented this howl as a method of initiating duels, but also further elevated it to a satirical art form. Everyone hearing the chant can discern exactly why the challenge is taking place.

Cry of Elation
In the heat of battle, young heroes may think themselves almost invincible, and they may attempt ridiculous feats of courage that no sane werewolf would attempt. The cry basically means, "Look at me!" or (as some elders put it), "Watch me do something incredibly stupid!" With enough expression, it may also convey who should get out of the way, what four or five objects are going to be used, where they will be inserted in the victim and the pack's healer should ready her mystic Gifts if the attempt fails.

Curse of the Ignominy
This howl is a horrible, discordant snarling whine used to insult violators of the Litany. As more werewolves lend their voices to the whine, it becomes increasingly painful. The strain on a listener does not usually subside until he joins in the cry. Garou who have fallen into disfavor are the subjected to this cacophony. The sounds convey a mocking account of a villain's failures and shortcomings. An entire sept can memorize all of the excruciating details by sharing in the chant.

Dirge for the Fallen
This dirge is a somber low-pitched howl used as a requiem for the honored dead. It's length depends on the status of the fallen. An attentive listener can learn which participants are hurt the most by this tragedy, and he may even gather brief images of the hero's deeds, rather like the memories after a great eulogy.

Howl of Introduction
The Litany commands werewolves to respect the territory of others, this howl is the result. It details a garou's breed, tribe and auspice. Some werewolves include parts of their lineage. The Howl of Introduction may even include a sensory impression of why a visitor is worthy of attention.

Snarl of Precedence
This short violent outburst is directed against a chosen foe, and it usually means, "You're mine, punk." Packs use these snarls to coordinate their tactics, establishing who is attacking whom. A higher-ranking Garou does not have to recognize this howl - and he even has the right to 'steal the kill' from a lesser werewolf - but most react to a well-executed snarl.

Song of Mockery
A Ragabash can take any other howl and twist it into something perverted and infuriating. Shadow Lords and cocky Ahroun are common victims of well-timed mockery. An undeniably insulting gesture, it's the musical equivalent of "the finger." If done properly, the recipient can be taunted into attacking or just losing his composure altogether.

Wail of Foreboding
Whenever danger approaches, this sound is the general cry of distress. The Anthem of War alerts werewolves of an attack, but the Wail of Foreboding is typically used for natural disasters, unusual phenomenon in the Umbra or anything strange that bears further investigation. A practiced Galliard can give impressions of what the danger may be, but such sensations are usually cryptic or contradictory.

Warning of the Wyrm's Approach
A sharp pitched howl followed by a series of brief staccato bursts, announces the presence of the Wyrm's minions. If a scout can scent the true form of these creatures, he may be able to describe it. All who hear the howl can see and feel the foulness that surrounds them.


Symphony of the Abyss (Black Spiral Dancer howl)
The Garou's greatest enemies, the Black Spiral Dancers, unleash an insane, reverberating whine as they stalk their prey. Victims who listen too closely can identify the fate that lies in store for them. Even those who don't are usually terrified.

Source: Werewolf Apocalypse 20th Anniversary Edition.
« Last Edit: May 24, 2016, 03:16:52 PM by d4rko »