Author Topic: 1.9.6 ~ 1.9.6a  (Read 2493 times)

Offline Rudy

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1.9.6 ~ 1.9.6a
« on: February 07, 2017, 02:47:22 PM »
  • Bug fixes.
  • /(showa)ction, /(showr)oll, /rolls and /actions commands have been replaced with /(showl)og and /(icl)ogs commands. (Both actions (/me, /bme, /do) and rolls are now logged in the same /(icl)ogs which displays the last 180 logs.)
  • Additional Discipline Merit has been scripted. (Upon upgrading the Additional Discipline administrators will no longer have to spawn the difference in Experience. The script will detect the Additional Discipline automatically if the Merit is properly formatted and the chosen Discipline is mentioned in the Merit description.)
  • Correctly formatted secondary Abilities that are listed in /(r)ole(p)lay(f)eature window are now compatible with the /roll and /show(c)haracter(s)heet commands.
  • Spirit of the Fray (Level 2 Gift) now automatically adds 10 to the user's initative rolls. (/roll (i)nitative)
  • The House rule related to sunlight damage to Undead has been slightly changed: While exposed to direct sunlight, the Undead's Fortitude rating is lowered by exact the amount of points she needs to soak the sunlight damage. (The dice used for reflexively soaking sunlight damage are no longer available to the Fortitude Discipline user. E.g.: A 12th Generation Vampire with Fortitude 4 can only use 1 die of Fortitude while directly exposed to sunlight because 3 dice are being reflexively and constantly used for resisting sunlight damage.)
    Spoiler for E.g.: 9th Generation Gangrel exposed to direct sunlight:

  • One blood point will be automatically spent every IC day the Undead is active.

    Spoiler for This blood expenditure will have the "N" tag in your "/(icl)og":

Offline FewLeonTime

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Re: 1.9.6 ~ 1.9.6a
« Reply #1 on: February 07, 2017, 02:52:24 PM »
now vampires will fight in night only if they got fortitude
I can unban you only if you promise you won't order 100 pizzas at my home address.
Quote from: Rudy
Accepted along with this Flaw:

Character Killed (∞pt. Flaw): Character is no longer part of the game. You cannot post any more applications for James Stuart.

Offline virus

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Re: 1.9.6 ~ 1.9.6a
« Reply #2 on: February 07, 2017, 02:55:34 PM »
Cool!

Offline C. White

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Re: 1.9.6 ~ 1.9.6a
« Reply #3 on: February 07, 2017, 03:11:53 PM »
now vampires will fight in night only if they got fortitude
hell that's what you gotta call roasting
You're really 19?
Dude can't even insult in English yet talks shit
hey guys lets stop breastfeeding ok
Don't bro u will die

Offline Carl

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Re: 1.9.6 ~ 1.9.6a
« Reply #4 on: February 07, 2017, 03:14:48 PM »
Nice update.
Some people are simply blessed with the gift of good taste, and Carl is one of those cases.

Offline Raven Corella

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Re: 1.9.6 ~ 1.9.6a
« Reply #5 on: February 07, 2017, 03:38:46 PM »
This is nice.


Offline Alexis_Alves

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Re: 1.9.6 ~ 1.9.6a
« Reply #6 on: February 07, 2017, 03:55:04 PM »

say hello  ༼ つ ◕_◕ ༽つ

Offline JacobS

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AS YOU WISH MY LORD!


Offline Gasperd

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Re: 1.9.6 ~ 1.9.6a
« Reply #8 on: February 07, 2017, 06:48:25 PM »
Nice Update Rudy
Arthur_E_Rivera
David_Angelo
Charlie_Finnis

Offline 7mada

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Re: 1.9.6 ~ 1.9.6a
« Reply #9 on: February 07, 2017, 08:47:26 PM »
It's kinda good, but a bit bad for vampires.
anyway, thanks Rudy!

Spoiler for D-A-B.:

Offline FiryalYay

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Re: 1.9.6 ~ 1.9.6a
« Reply #10 on: February 07, 2017, 11:24:11 PM »
what of those who already have rpf of the secondary skill?
me for example, have rpf of "Martial Arts (***): Move name, Move name, Move name, Move name, Move name, Move name (Hard Style)"
should i get "Secondary Skill: Martial Arts ***" and keep my old rpf as explanation of the learned moves or should i do something else?

Offline Rudy

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Re: 1.9.6 ~ 1.9.6a
« Reply #11 on: February 07, 2017, 11:58:11 PM »
what of those who already have rpf of the secondary skill?
me for example, have rpf of "Martial Arts (***): Move name, Move name, Move name, Move name, Move name, Move name (Hard Style)"
should i get "Secondary Skill: Martial Arts ***" and keep my old rpf as explanation of the learned moves or should i do something else?

Just get an admin to edit "Martial Arts (***): Move name, Move name, Move name, Move name, Move name, Move name (Hard Style)" to the correct format: "Secondary Skill: Martial Arts *** (Move name, Move name, Move name, Move name, Move name, Move name)" and you will be able to /showcs and /roll that Trait.

Offline FiryalYay

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Re: 1.9.6 ~ 1.9.6a
« Reply #12 on: February 08, 2017, 10:54:39 AM »
what of those who already have rpf of the secondary skill?
me for example, have rpf of "Martial Arts (***): Move name, Move name, Move name, Move name, Move name, Move name (Hard Style)"
should i get "Secondary Skill: Martial Arts ***" and keep my old rpf as explanation of the learned moves or should i do something else?

Just get an admin to edit "Martial Arts (***): Move name, Move name, Move name, Move name, Move name, Move name (Hard Style)" to the correct format: "Secondary Skill: Martial Arts *** (Move name, Move name, Move name, Move name, Move name, Move name)" and you will be able to /showcs and /roll that Trait.
Ok, thanks for info.

Offline Carl

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Re: 1.9.6 ~ 1.9.6a
« Reply #13 on: February 08, 2017, 05:23:06 PM »
No more Willpower Applications? I don't see anymore this topic.
Some people are simply blessed with the gift of good taste, and Carl is one of those cases.

Offline Hunter

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Re: 1.9.6 ~ 1.9.6a
« Reply #14 on: February 08, 2017, 05:25:29 PM »
No more Willpower Applications? I don't see anymore this topic.
http://vwh-rp.com/index.php?topic=14009.0