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11
Guides & Tutorials / Re: PvP System
« Last post by Jackiee on Today at 01:08:48 PM »
not a fan of palomino creek being the safe zone, where else does rp take place?
edit; i retract my statement
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Guides & Tutorials / Re: PvP System
« Last post by Skeeper0 on Today at 01:05:39 PM »
do we simply ask a player if he has the PvP mode On or is there a way we can see that ourselves?

/id command prints out whether a player has PvP enabled or not. PvP players get a notification every time a non PvP player enables PvP mode.
thanks. rudy either added this after he's posted the topic or i was too blind to see it
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Changelog / Re: 1.11.0b ~ 1.11.1
« Last post by Mr.death on Today at 01:03:20 PM »
Nice update!
Especially for the PvP mode and the new objects added.
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Guides & Tutorials / Re: PvP System
« Last post by Hades on Today at 01:01:12 PM »
do we simply ask a player if he has the PvP mode On or is there a way we can see that ourselves?

/id command prints out whether a player has PvP enabled or not. PvP players get a notification every time a non PvP player enables PvP mode.
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Guides & Tutorials / Re: PvP System
« Last post by Mr.death on Today at 01:01:01 PM »
do we simply ask a player if he has the PvP mode On or is there a way we can see that ourselves?

It shows you when you type /id.
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Guides & Tutorials / Re: PvP System
« Last post by Skeeper0 on Today at 12:44:32 PM »
do we simply ask a player if he has the PvP mode On or is there a way we can see that ourselves?
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Changelog / 1.11.0b ~ 1.11.1
« Last post by Rudy on Today at 12:41:26 PM »
  • Bug fixes.
  • Minor map tweaks and additions.
  • A PvP system has been introduced. More information can be found here.
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Guides & Tutorials / PvP System
« Last post by Rudy on Today at 12:40:19 PM »
Introduction
PvP mode is an optional mode for players who want to experience the dark World of Darkness at its fullest. While in PvP mode,you don't need a specific reason to attack another player as long as the target is also in PvP mode. The classic (SA-MP) "roleplay" reasoning for attacking is still needed if a PvP player is attacking players who are not in PvP mode. PvP mode doesn't apply for scripted combat. Note that senseless killings won't be tolerated.

Parties
When it comes to PvP parties, anyone can be killed by anyone without being accused for DM. A party is considered a PvP party where the majority are PvP players.

Safezone
The heart of Palomino Creek (the highlighted zone) is considered a safezone where PvP is automatically switched off for every player inside the zone so no DM fest in Palomino Creek. (The bank interior is also considered a safezone while on the other hand, the alleyways, Fisher's Lagoon, church, graveyard are not.)


Deaths
Dying while in PvP mode won't result in an experience point loss (losing an attribute dot) if the character didn't die in the last 18 paydays. So once you die, there is a "free death" cooldown of 18 paydays and if you die before the cooldown ends, you are losing the highest dot of your Attributes as if you weren't in PvP mode.

Commands
The command to toggle PvP mode is /(tog)gle(pvp) and it is also good to know that it takes 3 paydays to disable PvP mode and another 3 to enable it. Informaton about PvP mode and "free death" cooldown can be checked via /e(xp)erience(log) command. /id command prints out whether a player has PvP enabled or not. PvP players get a notification every time a non PvP player enables PvP mode.
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Character Profiles / Re: Bjorn Stark
« Last post by Xinius on Today at 06:56:47 AM »
No Xavi? :<
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Character Stories / Re: The True Story Of A Telekinetic.
« Last post by Jackiee on Today at 04:20:56 AM »


why would it stop? all the more reason to get off this planet asap
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