Deserters: Surrounded by poverty, despair, and a dying planet, Deserters fled into the Umbra, eventually becoming experts at navigating the spirit world. Their elders led great quests for forgotten and mystical realms, seeking a utopia that could hide them from the coming Apocalypse. The Deserters still search for pathways to undiscovered worlds, both in the Penumbra and the physical realm. They undertake expeditions deep into the spirit world, sometimes followed by packs of enthusiastic and gullible Garou.
Frankweilers: Frankweilers protect culture and its availability to the common man. Many are esteemed as scholars and educators, or great storytellers. The camp lays claim to places where the “common man” can find art and education: galleries, libraries, museums, theaters, etc. Others reach out to communities, watching over people instead of places. They may volunteer to teach, work in needle exchange programs, or even share their legal or medical skills. Since the Wyrm often exploits the ignorant, suffering, starving, or desperate, the Frankweilers help fight it through prevention, protection, and education.
Maneaters: Originally a cannibal cult within the Gnawer tribe, most of this camp’s “converts” were Garou who had succumbed to frenzy too often. The Bone Gnawers have diligently hunted any possible inter-sept organization of this hidden society, killing most of their anthropophagous brethren. Still, the Maneaters endure by being craftier and more secretive. Few are foolish enough to join a sept, although any major city may harbor one or two of them among the local rabble.
Hillfolk: Rather than endure scorn and poverty in the big city, Hillfolk have learned to survive in the rural wild. The densest concentration of this camp is found in the Appalachians. Hillfolk families are even more extensive and territorial than their urban kin. They shun modern technology and mainstream education, both of which they see as an attempt to eradicate of their own unique culture.
The Hood: The Hood has three primary goals: robbing from the rich, giving to the poor, and protecting the innocent of the city. The camp has its own version of tough love, never giving a second chance to those who try to exploit their help or take it for granted. They’re not out to save everyone — just those who are actually worth saving. Some claim that Robin Hood himself belonged to their camp while others admit “rob from the rich and give to the poor” is just dialogue they ripped off from old movies. Nonetheless, the ideal endures.
Rat Finks: Rat Finks trade in information. They gather secrets both directly and through their Kinfolk, who often work as janitors, clerks, garbage collectors, busboys, etc. Some camp members infiltrate companies and corporations known for exploitation or environmental devastation, where they wait and watch, gathering enough information to them down from the inside. Finks are famous for their exotic communication networks: drop points, one-word phone calls, cryptic faxes, secret codes, even notes pinned to children’s jackets. Other supernatural creatures sometimes interact with the camp as well: Nosferatu vampires, Ratkin spies, and even Corax messengers.
Road Warders: You’ll find Road Warders taking long bus routes, riding the rails, or languishing deep in the holds of tramp steamers; hitchhiking is an art to them. For Warders, the journey is always paramount, and they refuse to tie themselves down to jobs as messengers, couriers, or diplomats. If they see a fellow traveler in trouble, they make it their business to get involved. When they finally make it to a tribal moot, this Code of the Road earns them Honor, and their stories serve as a reminder that the world is much larger than the bawns of its caerns.
The Swarm: The Swarm serves as Rat’s teeth in the war against the Wyrm, specializing in dirty fighting and underhanded strategy. Tribal elders call upon the Swarm when the politics of compromise prove useless, although they publicly disavow the camp’s activities. Some of the Rat God’s most fervent warriors only associate with the Swarm camp in secret, spending most of their time as upstanding citizens in a Garou caern.