Vampires, Werewolves And Humans Roleplay

Vampires, Werewolves And Humans Roleplay => Guides & Tutorials => Topic started by: Coeus on December 02, 2019, 00:55:28 AM

Title: Custom System: Mundane Items Crafting
Post by: Coeus on December 02, 2019, 00:55:28 AM
(https://i.imgur.com/aX25QGC.png)

You want to craft weapons, armor, and other useful things. Here's how.
This guide is to make crafting fun, and significantly more engaging than a series of rolls.

(https://i.imgur.com/7DZ4kLK.png)
  • I.General Prerequisites

    • I.1 The Formula
    • I.2 Crafts Requirements
       
  • II.The Materials, Tools, and Location


  • III. Building a Workshop

    • III.1 The Benefits of a Workshop
    • III.2 Unique devices

  • IV. Learning the Chains

    • IV.1 Appraising the formula
    • IV.2 Working the material
    • IV.3 Finishing
    • IV.4 Defects

  • V.The Creative Process

    • V.1 The Eureka
    • V.2 Working The Material (When it comes to Arts)

  • VI. Teamwork Mechanics

  • VII. Upgrading Mechanics

    • VII.1 Prerequisites
    • VII.2 The inspection
    • VII.3 The upgrading process
    • VII.4 Gluing it all together

  • VIII.The Masterworks ( Legendary mundane crafting system)






(https://i.imgur.com/kWOUHxn.png)

(for simple creations)


Crafts •   Simple projects (Wooden frames, Rudimentary weapons)
Crafts ••   Substandard Items (Banal Armor, passable items)
Crafts •••   Decent Items (Common swords & armors, etc)
Crafts ••••    Superb Items
Crafts •••••   Rare & Legendary items (Dwarf blacksmiths hate you)

(for mechanical items)

        Technology •   Basic modifications or creations.
        Technology ••   Intricate creations 
        Technology  •••   Advanced creations (AI controlled security system, etc)
        Technology ••••    For you, it's not, Can this be done? but How can this be done?
        Technology •••••   The Technocracy wants to talk with you.

(https://i.imgur.com/jS11da7.png)

Item/Material Suitability
Minimum Backgrounds
Examples
Maximum Successes
 
Shoddy
1
Driftwood, rocks, broken toys, low-grade steel, quartz, skateboard, pocket knife
3
Adequate
2
Quality wood, semi-precious stones, strong steel, car, motorcycle, priest's vestments
6
Good
3
Small amounts of precious metal, small precious stones, Silver, Armani suit, Toledo sword, alchemical equipment
9
Exceptional
4
Gold ingot, large rubies and sapphires, rare antique, 12 meteoric iron, hand of a hanged murderer
12
Superb
5
One-of-a-kind antique, diamond the size of your fist, chest full of gold, supply of Siyr metal from the Time of Atrocities, Primium
15





(https://i.imgur.com/ee3uAl1.png)

Background Rating
Costs


Workshop • (Common wood shop)
$500
Workshop •• (Amateur blacksmith station)
$2,000
Workshop ••• (Modern/Professional Lab)
$8,000
Workshop •••• (High tier Lab / A malefactor's forge)
This level of workshop needs to be obtained through in-game development.
$16,000
Workshop ••••• ( Nudhri's Forge, Forgotten arcane Workshop, etc..)
This level of workshop needs to be obtained through in-game development.
$24,000



(https://i.imgur.com/6jNoBIo.png)
For items and objects that requires a more artistic approach, Appraising the formula stage is replaced by an Eureka stage (Check below).

(https://i.imgur.com/hyiNl08.png)


(https://i.imgur.com/ULpiFFr.png)
Title: Re: Mundane Items Crafting: Systems & Guide
Post by: Coeus on February 25, 2020, 17:35:48 PM
(https://i.imgur.com/JFHMQP2.png)

Crafting is an ancient art. And there are many throughout the centuries who have established the reputation of making superior items and weapons. Often times these crafters and their weapons are closely associated with famous figures in time.

Wayland the smith of the mighty Durendal.  Masamune the sword artist whose swords are of remarkable beauty and quality, a master of the art of forging with martensite crystals embedded in a pearlite matrix which gives the remembrance of stars in a dark sky and so on.

This system focuses on creating Masterworks, the ability to create items of mythical properties and quality for players who wish to push themselves even further with their craft and to challenge their limits. This section contains all the rules you need to bring these powerful items into your roleplay.


Title: Re: Mundane Items Crafting: Systems & Guide
Post by: Coeus on February 25, 2020, 17:48:35 PM
Updated