Vampires, Werewolves And Humans Roleplay
Vampires, Werewolves And Humans Roleplay => Announcements => Changelog => Topic started by: Rudy on March 22, 2020, 13:39:08 PM
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Note that most of these changes were implemented (in alpha stages) a couple weeks ago due to DDoS attacks the server was experiencing.
- Bug fixes.
- The HP gain from food items and other consumables has been moderately reduced.
- Medkit is no longer restricted to ES members.
- A Blood Siphoning Kit has been introduced as a scripted item. (The creation of blood packs won't be possible without this item; The players have to successfully use a Medkit on an incapacitated character while holding this item in their inventory.)
- Levitation label has been implemented. (It works the same way the old mage spell of the same name used to work.)
- "/(u)se(a)rt" and "/(s)ilent(u)se(a)rt" has been implemeneted for Changeling cahracters.
- "Celestial Name" field has been added to the Demon Character Sheet window.
- "Certification" Background now has the same script function as the Firearms License Merit.
- The player's forum name has been added to the "/id" command. (You can toggle it with "/togforumname".)
- Fera Varna Trait has been added to Mokole Character Sheet.
- Fera with Sight of the True Form Gift now are able to use Scent of the True Form script feature.
- An automatic initiative sorting system has been implemented:
- /(printini)tiative [playerid/PartOfName] [range] [TimeWindow] - This command can be used without parameters; the player ID by default is your own player ID, the default range is 45.0 SA-MP distance units and the time window is 3 IC minutes. 99% of time you won't be needing to adjust the parameters.
(https://i.imgur.com/sSUqNlC.png) - /(ini)tiative(mod)ifier [modifier] - It lets you set your (PC) initiative modifier for the current initiative. (It is automatically cancelled after a new initiative is rolled.)
- /(npcrollini)tiative [npcid] [dexterity] [wits] - This command is used to roll initiative for non-player characters.
- /(npcini)tiative(mod)ifier [modifier] - It lets you set the initiative modifier of an NPC. (Unlike /(ini)tiative(mod)ifier which affects PCs, it is not automatically cancelled after a new initiative is rolled.)
- /(togprintinid)etails - This lets you choose between detailed /(printini)tiative and basic /(printini)tiative view.
(https://i.imgur.com/X3RSpzk.png) - /(togprintinia)scending - This command lets you choose between ascending and descending initiative ordering.
- A feauture for furniture retexturing has been added:
- "/(h)ouse furniture" has a new option:
(https://i.imgur.com/vQQgdSG.png)
You can manage your textures/materials:
(https://i.imgur.com/RsmDID4.png) - The data of every texture available in SA:MP can be found here (https://dev.prineside.com/en/gtasa_samp_model_id/). Use this site to fill out all the required data for adding new texture.
(https://i.imgur.com/neElCAo.png) - Once you've successfully added your textures, "/(h)ouse furnituremat" is used to apply a previously added texture to a furniture object.
(https://i.imgur.com/FBkXaW3.png) - "/(h)ouse (furniturel)abels [DrawDistance]" will make your life easier when managing textures. (See picture above; Labels will be shown on furniture objects.)
- "/(h)ouse (furnitures)elect [furnitureid]" is another tool added for easier furniture object management. (It lets you select and move a furniture object without having to click on the "/(h)ouse furniture" menu.)
- "/(tog)gle(t)ext(d)raw(s)" command has been added. (It is used for temporary removing textdraws.)
- "/(tog)gle(n)ame(t)ag(s)" command has been added. (It is used for temporary removing player nametags.)
- Dying in the Folnkirk arena will no longer make you lose XP or PvP free death.
- New skins have been added. (From ID 22055 to ID 22070. (http://vwh-rp.com/index.php?topic=10.msg9412#msg9412))
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das hot
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- "/(h)ouse (furniturel)abels [DrawDistance]" will make your life easier when managing textures. (See picture above; Labels will be shown on furniture objects.)
where have you been bro, finally
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WOOOOOOOOOOOOOOOOH FURNITURES TEXTURE
$_$
MONEY MONEY MONEY MONEY
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Good shit.
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Very nice
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finally two of my suggestions got implemented
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Thank you Rudy.
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100% lit emoji lit emoji
Blue inventory when
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Noice
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whooweee amazing update. thanks!
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I FUCKING LOVE U
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- A Blood Siphoning Kit has been introduced as a scripted item. (The creation of blood packs won't be possible without this item; The players have to successfully use a Medkit on an incapacitated character while holding this item in their inventory.)
@werewolves
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great update ty
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dope
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It's awesome but I think medkit system should be related to Medicine trait.
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It's awesome but I think medkit system should be related to Medicine trait.
It already is.