Vampires, Werewolves And Humans Roleplay
Vampires, Werewolves And Humans Roleplay => Community Rules & Regulations => Topic started by: Raven on March 26, 2020, 01:10:34 AM
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From hereon, long scenes involving combat will be relocated into private worlds. This rule will be enforced by administrators and storytellers to prevent metagame and needless /b flooding the public chat. Therefore, how this works now:
Fifteen minutes after combat begins (first /roll ini), the Scene Lock rule may be enacted then.
Once that is the case, the storyteller/administrator performs the following steps:
1. They will check the /ilist and find the ID for either of the SceneLock interiors.
(https://cdn.discordapp.com/attachments/489325213792862211/692494093498056755/unknown.png)
2. They will use /ientrance [id], then set a /label [SceneTransition].
This will warp the previous entrance into that interior to the storyteller's position. The label will mark the entrance.
3. The storyteller/administrator will enter, then move to the exact same spot in town (Wings labels is recommended). When they reach roughly the same spot, they must /iexit. This will mark the spot the interior spot where players will emerge from.
4. All of the involved players must enter the new interior, where the scene will continue normally.
5. Once everyone involved has entered, the moderator must /ilock the interior.
Once the interior is locked, no one else is allowed to join that scene. Even if they stumble on the label, they can only be allowed entry to spectate OOCly with admin perm.
Once the scene is locked, the scene is already deemed as concluded ICly. However, since there is OOC stalling, it can sometimes stretch for hours. Naturally, the timelines get messed up and you have people coming in 3 hours later and joining in as though they were there all along.
Hopefully this reduces metagame and random backup calls, while lessening the public /b cancerfests.
This will be done for an experimental phase and being refleshed as time goes perhaps.
[!] Even if you show up within those 15 minutes, if your prior distance was too great (I.e. you spawned at the caern and ran in town to help whoever) - you may still be prevented entry into the scene. If a storyteller deems you cannot join within 5 turns or less, you will not be allowed to enter the scene.
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(https://i.giphy.com/media/S3Ot3hZ5bcy8o/giphy.webp)
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clever and innovative