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Topics - VWH-RP

Pages: [1]
1
Guides & Tutorials / Gaining An Advantage From An NPC
« on: September 25, 2019, 04:59:03 PM »
If you want to learn a Discipline, Gift, Lore, Sphere, Cantrip, etc.; it has to be backed with an adequate Background. You don't need to apply for the Backgrounds separately, you can simply state that you wish to buy the Background for the NPC mentioned in the application. Just add the correctly formatted RPF at the end of your application which includes the used NPC. Don't forget to mention how are you buying the Background.

Gaining an advantage from PCs don't need to be backed with Backgrounds, the RP has to be roleplayed IG instead.

2
Guides & Tutorials / Role Play Items & List
« on: September 25, 2019, 03:19:33 PM »
You Need To Apply
You need to apply for them in the character related applications section. If your character owns a Wonder or any other similar item that employs supernatural-based power effects (e.g.: Wonders, Fetishes, Talents (Not abilities), Relics, etc.) or doesn't employ supernatural-based power effect but it is considered valuable or rare (e.g.: Silver Great Sword, C4 Explosive, etc.).

Getting The Item From Another Player
If you're giving a certain item empowered with supernatural powers, you are obligated to make sure the player (User of the item) has all the knowledge regarding the item in question. You're directly responsible for the actions related to the item. Be aware of the consequences. Same rules apply if you're taking (forcefully) such item from someone roleplayly.

Cross-Game Items
If your character is receiving an item that was already applied and approved in the character related applications section and the item in question is a cross-game item (e.g.: The item was created with Lore of Forge which is from DtF game and your character is a Vampire (VtM game).) you're obligated to apply for the item again.

3
Information / Server Theme
« on: September 23, 2019, 04:53:32 PM »


Angel Pine
The year is 2000, and while the cities are booming with activity on the dawn of a technologically driven era, Angel Pine is where the real action takes place. Create a character and dive in what appears to be a peaceful town, when in fact it's a facade for great powers who are constantly at each other's throats. Built on a mysterious network of caverns, the rural environment is anything but peaceful, and has long since drawn supernaturals who constantly vie for control. To the outside world, it's not worthy of a second glance, but those who heard the call know otherwise. Akin to a beacon, it has drawn both younglings and powerful elders alike. Respectable masters of unimaginable power who either staked everything to come here or have nothing to lose, Join up or bear witness as powerful factions strive to achieve their goals. The Angel Pine Emergency Services & Sheriff's Department do their best to limit casualties and hunt down supernaturals who get out of hand, all the while balancing their lives as hunters and men of the law.

Humans
Begin your journey as a mortal. Learn to navigate the World of Darkness with care and try to build your life amidst the chaos, surrounded by supernaturals you're unaware even exist. As a human, you can pick between the many supplements to give yourself an extra edge. Obtain Psychic Numina, True Faith or learn Hedge Magic. Pledge yourself to a Vampire master by becoming a Ghoul or enter a Faustian Pact with a Demon.

Vampire
Play a part in the Jyhad by becoming an undead predator. Make a name for yourself in the Kindred society. Achieve fame, resources and a safe haven for yourself. Pursue your goals by joining either of the numerous Clans and Bloodlines that fit your taste. Join up with the Camarilla, Anarch Movement or the Sabbat in your effort to topple the enemy factions. No one but you dictates how you spend your centuries of unlife.

Fera
Become the top of the food chain as a shapeshifter. Select one of the many shifting breeds available and throw your dice in a battle of the Trait. Ally under the banner of the Wyrm, Wyld or Weaver as a Werewolf(Garou), Werebear (Gurahl), Wereserpent (Nagah) or many of the other subspecies. Achieve renown and progress through the ranks of your Tribe, or explore the Umbral realms where the spirits dwell.

Hunter
Awaken to discover a world filled with monsters. Though still human, you've been selected by the Messengers to make a change in the world. Select one of the nine Creeds that will determine your approach to the monsters that plague society. Offer them salvation and put them on a path of redemption, or arm yourself with a stake and eradicate all that does not breathe. The hunt is all that matters to you.

Hybrid
Step foot in both the world of the shapeshifters and the undead society. Estranged and despised by both, you are an abomination that shouldn't exist. Born of a wolf but embraced to be a vampire, you are a mix of both. While this allows you to tap into both the powers of a Vampire and a Werewolf, neither side will take kindly to you. Struggle to make a haven that is yours, or builds alliances with the few people who can tolerate you.

Mage
Pursue the path of enlightenment as a magus. Pick between the Council of Nine Mystic Traditions, Technocratic Union or become an Orphan and rewrite creation according to your own whim. Fight for balance, personal interest or seed hatred and commit to being evil as a Nephandus. Tailor your own story and goals. Seek greater enlightenment and master the nine Spheres in an otherwise unforgiving world.

Changeling
Experience a world of wonders and magic as you play the mystical creatures of the dreaming capable of untold beautiful & destructive powers. Join the changelings for an experience of dream and creativity. They are one of the few kinds of fae capable of surviving in the modern world. They are connected to a spiritual dimension called the Dreaming, which draws its strength from human dreams.

Demon
Once an Angel in the Celestial Host, you are now merely an escaped demon from the Abyss, seeking shelter in someone else's body. You are a Fallen of the Seven Houses who rebelled against God in an attempt to awaken and save humanity. Tormented by your prison, you must now face the future with care, knowing that the Abyss is calling for your return. Side with one of the five factions and pursue your goals as an immortal

4
Guides & Tutorials / Experience Point Gain Way (Farmer Vs. Applicant)
« on: September 23, 2019, 04:38:57 PM »
There are now two ways for a player to gain IC Experience Points:

  • The Applicant
    The Experience Point gain system where the player has to be given Experience Points by an administrator or a race moderator which is mostly done by applying in this board. This Experience Point gain system is well known and remains unchanged. This system follows the Classic World of Darkness Experience Point gain system.

    • The Farmer
      The Experience Point gain system by playing time where the player gets Experience Point after a certain amount of time spent in game. The amount of time needed to gain Experience Points is defined by the total amount of IC Experience Points gained. The more Experience Points your character has gained, the more time will be needed to gain the next Experience Point. For the first 30 Experience Points the Experience Point gain rate is set to 1 Experience Point for each payday collected. From 30 to 60 the player will need to collect 2 paydays to gain 1 Experience Point. Once the player has gained 60 Experience Points 3 paydays will be needed to get 1 Experience Point and so on. In general, the amount of paydays that need to be collected is raised by 1 every 30 Experience Points gained. These accounts cannot receive IC Experience Points by applying, in case they apply, their applications will be denied automatically. This system is similar to the SA-MP Experience Point gain system.

    • All the players begin with the second (The Farmer) Experience Point gain type.
    • Both Experience Point gain types are tied to the character, not to the account.
    • Anyone can switch to applicant Experience Point gain type which will result in your current gained IC Experience in being halved. Switching to applicant Experience Point can be requested by using the "/helpme" command. An administrator will bring up a dialog where you need to confirm your irreversible decision.
    • Switching from applicant back to farmer Experience point gain type can be done anytime at a cost of 9 Experience points.
      • There is a penalty of 27 Experience Points each time you decide to go back to a previously used character (E.g.: You name changed your character to another character and you wish to name change back to your previous character.). Contact Rudy to have your previous character sheet set.

5
Guides & Tutorials / Linguistics (Knowledge)
« on: September 23, 2019, 04:37:14 PM »
Linguistics is probably the most used Knowledge in our game yet it doesn't exist in the 20th anniversary editions of the game lines we are following. Here's the system we'll be following to avoid confusion:

You begin play with the native language of your choice for free, but if you want to speak any other languages, whether modern or ancient, Linguistics is a must. This ability allows you to understand additional languages, but at high levels also offers a more general understanding of linguistic structure. Linguistics may allow you to recognize accents or decipher word puzzles.

Quote
• Novice: One extra language.
•• Practiced: Three extra languages.
••• Competent: Six extra languages.
•••• Expert: Ten extra languages.
••••• Master: Fifteen extra languages.

Specialties: Romance Languages, Kanji, Idioms, Hieroglyphics, Written Expression, Ciphers.

Everyone with the Linguistics Knowledge should get a /(r)ole(p)lay(f)eature which looks like this when it's correctly formatted.

Code: [Select]
Linguistics (••): English (Native); Sign Language, Russian, Spanish.

6
Guides & Tutorials / Mentor, Allies & Contacts Guide
« on: September 23, 2019, 04:32:29 PM »
Mentor, Allies & Contacts Guide

I will start with the easier ones to the more complex ones. At the end of the guide, you will find the source pages and websites I have used to back this up.

On a general note, each of these backgrounds needs to be applied for in a manner that connects your character with them in one way or another, but it is also dependent on what rank you want them. The higher the rank, the most likely moderators would ask a lengthier explanation of how they got into contact and started their relationship in the first place.

Contacts:
Application wise:


System-wise:Quick notes:
-   Keep track of your deeds to and from each contact.
-   Make sure the contact is in some sort of allegiance with your character.
-   Use common sense when picking your contacts (not everyone has a friend who is a general in the army).

Allies:
Application wise:
The background has up to 10 points, each point granting you more space to do as much as you want (see the list below).
In your applications I suggest adding a paragraph about each ally - who they are, how did they meet your character and a sample of what you can get out of them.
For the RPF, add a full character sheet for each one. At higher levels, I advise to either group them or just take better allies (example: 1 person for 4 pts.).


Quick notes:Mentor:


As said above from the book (instead of elder mage just place whatever race you are) the mentor is there for you and will provide your character with training, some guidance, and assistance. Then again, each mentor has his or her own training regimen. Some will toss you off a building to teach you to fly while others will carefully hold your hand as you ride the bike.

This means the mentor and student have a relationship that they need to tend to. Unlike most applications so far, the mentor was only used for personal gain in which the system was set up in that way, but it is not enough. The mentor must also gain something back, as a relationship works both ways. Heck, do missions in-game, get some EXP and good RP and all for the cost of roleplaying your character properly.


Application wise:

Quick Notes:
-   Your mentor has been in the same tradition, clan or whatever it is you are. This can be changed
        depending on the situation.
-   The mentor can be younger than the student.
-   The mentor has his/her own agenda. Remember that.
-   You should RP outside of applications with your mentor, furthering the plot.
-   A good character sheet for a mentor is based on the given list of mentor levels.

7
Guides & Tutorials / PvP System
« on: September 23, 2019, 04:29:43 PM »

Introduction
PvP mode is an optional mode for players who want to experience the dark World of Darkness at its fullest. While in PvP mode, you don't need a firm reason to attack another player as long as the target is also in PvP mode. The classic (SA-MP) "roleplay" reasoning for attacking is still needed if a PvP player is attacking players who are not in PvP mode. PvP mode doesn't apply for scripted combat. Regardless, senseless killings won't be tolerated.

PvP Reasoning
There is no invalid attack reason as long as you roleplay by your character's concept. Hybrids, for example, can kill anyone and anyone can kill them just for the mere fact they are Hybrids. Same logic can be applied to Hunters. Vampires and Werewolves conflict can be reasoned with the same logic, BSD and Silver Fangs, Technocrats and Traditionalists, Sabbat and Camarilla, etc. Note that you need still to find out IC-ly about a certain character's race or affiliation.

Parties
When it comes to PvP parties, anyone can be killed by anyone without being accused for DM as long as the scene is not completely senseless. A PvP party is considered a group of characters where the majority are PvP players.

Deaths
Dying while in PvP mode won't result in an experience point loss (losing an attribute dot) if the character didn't die in the last 48 paydays. So once you die, there is a "free death" cooldown of 48 paydays and if you die before the cooldown ends, you are losing the highest dot of your Attributes as if you weren't in PvP mode.

Bonus Experience
PvP players get extra experience points spawned. The first experience point gets spawned when a PvP player collects 24 paydays, the second experience point will be awarded after another 23 paydays collected and so on. The rate at which PvP experience will be given will improve until it drops down to 1 experience point every 6 padays. If you've spent more than 50% of the payday in AFK mode (/(h)ouse sleep); that payday won't count for PvP extra experience. Once you die the PvP experience rate gets reset to 1 experience point every 24 padays collected and you need to start over as if you just switched to PvP.

Commands
The command to toggle PvP mode is /(tog)gle(pvp) and it is also good to know that it takes 3 paydays to disable PvP mode and another 3 to enable it. Informaton about PvP mode and "free death" cooldown can be checked via /e(xp)erience(log) command. /id command prints out whether a player has PvP enabled or not while /pvplist lists all PvP players online. PvP players get a notification every time a non PvP player enables PvP mode.

8
Donations / Donation Information
« on: September 23, 2019, 04:06:12 PM »
Packages:

Bronze Package ($6)
Spoiler for Bronze Package:
  • One regular race change. (Change your character's race to Vampire (12th Generation or higher and any common Clan (Brujah, Gangrel, Malkavian, Nosferatu, Toreador and Ventrue.), Werewolf (Cliath Rank or below and may pick the following tribes: Black Furies, Bone Gnawers, Get of Fenris, Glass Walkers, Red Talons, Shadow Lords, Silent Striders) or Human race.
  • Two name changes. (Change your character's name and sex (Or wolf form fur color); Name_Middlename_Surname format is available; If you wish to change your character's gender you need emphasize the new gender to the helper that is changing your name.)
  • Two age changes. (Change your character's date of birth)
  • Auto level up at full experience. (The player doesn't need to use the /levelup command to level up.)
  • /togpm command. (Block incoming PMs from ONE specific player)
  • /talkstyle command. (Custom talking animation)
  • An additional attachment slot. (Player can wear 4 Accessories simultaneously. The equipped Accessories stay (until removed) even after the donation package expires.)
  • First inventory slot is immune to /loot and /rob command. (Your inventory slot ID 1 cannot be looted or robbed. This protection is valid only upon robbing, players are allowed to take back an item that originally belonged to them but you forcefully took it from them.)
  • Player can buy Bronze donator vehicles.
  • Two additional vehicle slots. (Player can own up to 6 personal vehicles)
  • Destroyed vehicle repair time covered by insurance is lowered from 2 hours to 1 hour and 30 minutes.
  • Player can change job every 2 paychecks.
  • Player can own up to 2 houses.
  • Player can buy a business at level 5 instead of level 6.
  • Player has an additional inventory slot.
  • Experience gain rate is decreased by 25% instead of 50% while in AFK mode. (/(h)ouse sleep)
  • It takes only 8% durability instead of 50% for each time the player equips a Mask.
  • Player can have spawned up to three vehicles at the same time.
  • Player can read slightly more Books per level than a regular player. (Example: At level 20 the donator can read up to 11 Books.)
  • Player can have up to 12 lines of character description.
  • Player can buy a Paint Horse. (Donator horse breed.)



Silver Package ($12)
Spoiler for Silver Package:
  • Two regular race changes. (Reset your character's CS or Change your character's race to Vampire (12th Generation or higher and any common Clan (Brujah, Gangrel, Malkavian, Nosferatu, Toreador and Ventrue.), Werewolf (Cliath Rank or below and may pick the following tribes: Black Furies, Bone Gnawers, Get of Fenris, Glass Walkers, Red Talons, Shadow Lords, Silent Striders) or Human race.
  • Four name changes. (Change your character's name and sex (Or wolf form fur color); Name_Middlename_Surname format is available; If you wish to change your character's gender you need emphasize the new gender to the helper that is changing your name.)
  • Four age changes. (Change your character's date of birth)
  • Auto level up at full experience. (The player doesn't need to use the /levelup command to level up.)
  • /togpm command. (Block incoming PMs from ONE specific player)
  • /talkstyle command. (Custom talking animation)
  • Two additional attachment slots. (Player can wear 5 accessories simultaneously. The equipped Accessories stay (until removed) even after the donation package expires.)
  • First and second inventory slot are immune to /loot and /rob command. (Your inventory slot ID 1 and inventory slot ID 2 cannot be looted or robbed. This protection is valid only upon robbing, players are allowed to take back an item that originally belonged to them but you forcefully took it from them.)
  • Extended Cell Phone memory. (Player can view 10 last calls, 10 received messages, 10 sent messages and can save up to 20 contacts.)
  • Player can buy Bronze and Silver donator vehicles.
  • Four additional vehicle slots. (Player can own up to 8 personal vehicles)
  • Destroyed vehicle repair time covered by insurance is lowered from 2 hours to 1 hour.
  • Custom vehicle registration plates. (Player can buy custom vehicle registration plates.)
  • Player can change job every 1 experience gained.
  • Player can own up to 3 houses.
  • Player can buy a business at level 4 instead of level 6.
  • Player has two additional inventory slots.
  • Experience gain rate is decreased by 25% instead of 50% while in AFK mode. (/(h)ouse sleep)
  • It takes only 4% durability instead of 50% for each time the player equips a Mask.
  • Player can have spawned up to four vehicles at the same time.
  • Player can read more Books per level than a Bronze donator. (Example: At level 20 the donator can read up to 12 Books.)
  • Player can have up to 14 lines of character description.
  • Player can buy a Paint Horse and an Appaloosa. (Donator horse breed.)



Gold Package ($18)
Spoiler for Gold Package:
  • Three regular race changes. (Reset your character's CS or (Change your character's race to Vampire (12th Generation or higher and any common Clan (Brujah, Gangrel, Malkavian, Nosferatu, Toreador and Ventrue.), Werewolf (Cliath Rank or below and may pick the following tribes: Black Furies, Bone Gnawers, Get of Fenris, Glass Walkers, Red Talons, Shadow Lords, Silent Striders) or Human race.
  • Eight name changes. (Change your character's name and sex (Or wolf form fur color); Name_Middlename_Surname format is available; If you wish to change your character's gender you need emphasize the new gender to the helper that is changing your name.)
  • Eight age changes. (Change your character's date of birth)
  • Auto level up at full experience. (The player doesn't need to use the /levelup command to level up.)
  • /togpm command. (Block incoming PMs from ONE specific player)
  • /talkstyle command. (Custom talking animation)
  • Three additional attachment slots. (Player can wear 6 accessories simultaneously. The equipped Accessories stay (until removed) even after the donation package expires.)
  • First, second and third inventory slot is immune to /loot and /rob command. (Your inventory slot ID 1, inventory slot ID 2 and inventory slot ID 3 cannot be looted or robbed. This protection is valid only upon robbing, players are allowed to take back an item that originally belonged to them but you forcefully took it from them.)
  • Extended Cell Phone memory. (Player can view 15 last calls, 15 received messages, 15 sent messages and can save up to 30 contacts.)
  • Player can buy Bronze, Silver and Gold donator vehicles.
  • Six additional vehicle slots. (Player can own up to 10 personal vehicles)
  • Destroyed vehicle repair time covered by insurance is lowered from 2 hours to 30 minutes.
  • Custom registration plates.
  • Custom vehicle registration plates. (Player can buy custom vehicle registration plates.)
  • Player can change job anytime.
  • Player can own up to 4 houses.
  • Player can buy a business at level 3 instead of level 6.
  • Player can buy a business and keep her or his current job. (The player is not forced to become a "Businessman". The player's business won't be admin sold if she or he doesn't have the required "/business activity" at the end of the IC month although the business will still be lost if the player hasn't been online for more than 2 weeks.)
  • Player can change their fighting style as Werewolf/Fera in every form.
  • Player has three additional inventory slots.
  • Experience gain rate is decreased by 25% instead of 50% while in AFK mode. (/(h)ouse sleep)
  • It takes only 2% durability instead of 50% for each time the player equips a Mask.
  • Player can have spawned up to five vehicles at the same time.
  • Player can read more Books per level than a Silver donator. (Example: At level 20 the donator can read up to 15 Books.)
  • Player can have up to 16 lines of character description.
  • Player can buy a Paint Horse, Appaloosa and a Quarter Horse. (Donator horse breed.)



One Time Fees
Spoiler for One Time Fees:
  • Namechange ($2) (Reset your character's CS or change your character's name and sex (Or wolf form fur color); Name_Middlename_Surname format is available; If you wish to change your character's gender you need emphasize the new gender to the helper that is changing your name. When going back to an old character, the death count and the total Experience gained have to be set and checked by Rudy; A SS of the message upon namechanging is required, the one that prints how many deaths the character had and how much Experience has been gained.)
  • Agechange ($2) (Change your character's age.)
  • Regular (Human/Vampire/Werewolf) Racechange ($4) (Change your character's race to Vampire (12th Generation or higher and any common Clan (Brujah, Gangrel, Malkavian, Nosferatu, Toreador and Ventrue.), Werewolf (Cliath Rank or below and may pick the following tribes: Black Furies, Bone Gnawers, Get of Fenris, Glass Walkers, Red Talons, Shadow Lords, Silent Striders) or Human race.
  • Animal/Beast Racechange* ($12) (Standing up on the character's feet is not allowed, the player has to be crouched while not sprinting. Fictional beasts (e.g.: Dragons, Hyppogriphs, etc.) and unusual/rare animals (e.g.: Polar bears, elephants, tigers, etc.) need permission before donating.)
  • Flying Animal/Beast Racechange* ($16) (Standing up on the character's feet is not allowed, the player has to be crouched while not flying. Fictional beasts (e.g.: Dragons, Hyppogriphs, etc.) and unusual/rare animals (e.g.: Polar bears, elephants, tigers, etc.) need permission before donating.)
  • Hybrid Race Racechange (12th Generation, Cliath)* ($28)
  • Mage Race Racechange (Arete 1, 2 out of 6 free dots of Spheres can be allocated freely in any Spheres)* ($32)
  • Hunter Race Racechange* ($24)
  • Demon Race Racechange (Celestial Houses Namaru, Annunaki, Halaku and Demonic Factions Luciferan, Reconciler are for applicants only. Player starts with 1 Common Lore and 2 House Lores, same as an applicant character.)* ($34)
  • Fera Race Racechange (Cliath)* ($22)
  • Changeling Race Racechange (Character starts without a House Trait; unaffiliated)* ($26)
  • Custom House Entrance ($16) (A new house will be spawned at the desired location. The building exterior has to be/look like a house. The market price of the house is not included in the feature and it has to be paid upon "/(h)ouse buy".)
  • Custom House Interior ($8) (Change your house's interior to a any GTA:SA interior you want to. The interior has to fit the exterior. The interiors with furniture are available as well as the ones without furniture.)
  • Custom Mapped House Interior ($16) (Map your own house interior and give the map code to the developer so it can be implemented into the script.)
  • Custom Map (PM Rudy for the exact price of the wanted map. The better the map, the lower the price. Also the price is proportional to the object count. In general you will get a better price if you can make a good map with a low object count.)
  • Horse color change ($6 or 1 Agechange, 1 Namechange and 1 Learning Point reset)
  • Multicolored character description (/(c)haracter(d)escription) ($3) (You can edit your character description once to have multiple colors.)
  • Forum unban ($16) (Make sure you include your forum name in the note.)
  • Custom skin ($24) (You need to provide us with the .txd and .dff file of the skin. Maximum size of the .dff file is 300 KB and the maximum size of the .txd file is also 300 KB. With Rudy's permission, skins of larger size can be accepted with an additional charge of $0.3 per KB over the limit. The skin can be made exclusive (no one else will be able to use it) with an additional cost of $36. Implementation can take up to a week. As long as you own a house (houses are lost after 2 weeks of full inactivity) in the server, the skin will not be deleted.)
  • Custom object ($0.3/KB) (You need to provide us with the .txd and .dff file of the object. Objects that don't fit the GTA: San Andreas graphics standards will not be accepted. The object can be made exclusive (no one else will be able to use it) with an additional cost of $36. Implementation can take up to a week. As long as you own a house (houses are lost after 2 weeks of full inactivity) in the server, the object will not be deleted.)
  • Generation/Rank/Arete:
    12th to 11th; Arete 1 to 2; Willpower 3 to 4: 16$
    11th to 10th; Arete 2 to 3; Willpower 4 to 5: 24$
    10th to 9th Cliath to Fostern; Arete 3 to 4; Willpower 5 to 6: 34$
    9th to 8th; Fostern to Adren; Arete 4 to 5; Willpower 6 to 7:* 46$
    8th to 7th; Adren to Athro; Arete 5 to 6; Willpower 7 to 8:* 60$
    7th to 6th; Athro to Elder; Arete 6 to 7; Willpower 8 to 9:* 76$
    Arete 7 to 8:* 94$
  • 4th dot in a Trait that has admin moderated dots above 3: $16 (Note that the requirement for this donation feature is having 3 dots in the selected trait and Experience Points required for that dot. Valid only for Attributes, Abilities and Virtues.)
  • 5th dot in a Trait that has admin moderated dots above 3: $24 (Note that the requirement for this donation feature is having 4 dots in the selected trait and Experience Points required for that dot. Valid only for Attributes, Abilities and Virtues.)

* Breaking a rule (General or race related) or not knowing the system related to your race (see "Lore Books" topic in the "Guides And Tutorials" board) might (depending on the severity of the issue) result in your race forcefully changed to Human race and name changed OR your character's Character Sheet adjusted (some trait(s) will be lowered and the Experience won't be refunded) to your RP capabilities. If you don't have a donator racechange and namechange to spend, your account will be banned until you donate for a racechange or namechange.



BEFORE DONATING READ BELOW
Terms Of Service:

  • The donation packages last for THREE months.
  • Donation processing time may take up to 24 hours (Usually less than 4 hours or instant when Rudy is online. You may PM Rudy in game or if he isn't in game, on Discord (Rudy#1966) to speed up the donation processing time.).
  • We do not refund donations.
  • The donation applies to ONE personal account.
  • One can donate for another player only when he doesn't accept more than $3000 of property value for each donated USD.
  • The accepted payment method is Paypal. (E-mail: mikelematosevic@gmail.com; Make sure you include the IG name (With the underscore), the donation feature you're donating for and your forum name in the note upon completing the payment)
  • Donation features CANNOT be given away nor sold.
  • Copy and paste the following in the Paypal note which protects me from Paypal scams (Donations without the following statement won't be processed):

Code: [Select]
This money is for the exchange of virtual goods which I have already received and have no intention of returning. I will not be requesting a refund.
In that case send an e-mail to mikelematosevic@gmail.com from the e-mail address you have registered your Paypal account with and include the following statement (Select, copy and paste the content in the e-mail):
Code: [Select]
The money I previously sent to you via PayPal is for the exchange of virtual goods which I have already received and have no intention of returning. I will not be requesting a refund.


9
Information / Server Information & Status
« on: September 23, 2019, 03:46:12 PM »
Server Information

Hostname: Vampires, Werewolves And Humans Roleplay!
IP Address: 51.75.71.41:7777
Playerslots: 100
SA-MP Version: SA-MP 0.3.DL (Click here to download)
Status: Online

Pages: [1]