Author Topic: Forest-Heart  (Read 417 times)

Rotwood

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Forest-Heart
« on: July 20, 2016, 04:50:53 PM »


Spoiler for Hidden:

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Forest-Heart:
The Gauntlet has been permanently lowered to two throughout the extension of Palomino Creek's wilderness. Sometimes the immediate area around the Forest-Heart is a Shallowing; meaning the Gauntlet becomes zero and anyone can step into the Penumbra without any roll whatsoever, even the spiritually dead (mostly at dawn, 5:00 to 6:00).

The node (+100 successes) was crafted in such a way it wields enormous amounts of quintessence with spiritual synergy. The Forest-Heart will defend it with everything it has were an attack to the upwelling be made by corrupted entities which sought to siphon the source of its sustaining powers. Storyteller required.

Spoiler for Ancient Forest-Heart (Grand Natura):
Willpower: 8, Rage: 4, Gnosis: 7, Essence: 200.
Charms: Appear, Armor, Cleanse the Blight, Create Wind, Disorient, Forest Sense, Lightning Bolt, Mind Speech, Mist, Summon Wildlife (brings fierce animals to the spiritís defense; 1 Essence per animal), Tracking, Umbraquake.

Summon Wildlife:
Spoiler for Wolf:
Attributes: Strength 3-4, Dexterity 3, Stamina 3-4, Perception 3, Intelligence 2, Wits 3.
Abilities: Alertness 2, Athletics 1, Awareness 2, Brawl 3, Empathy 2, Intimidation 3, Stealth 2, Survival 4.
Willpower: 3.
Armor Rating: 0 (three to four soak dice, total).
Health Levels: OK, -1, -1, -2, -5, Incapacitated.
Attack: Bite for four or five dice (lethal); claw for three or four dice (bashing).
Spoiler for Bird, Large (Eagle, Swan, Vulture, etc.):
Attributes: Strength 4, Dexterity 2, Stamina 3, Perception 3, Intelligence 2, Wits 3.
Abilities: Alertness 3, Athletics 2, Brawl 2, Intimidation 2.
Willpower: 3.
Health Levels: OK, OK, -1, -1, -2, -2, -5, Incapacitated.
Armor Rating: 0 (three soak dice, total).
Attack: Wings for four dice (bashing); claw for four dice (bashing); bite for two dice (lethal).

The spirits will attack any Cainite regardless of humanity rating (exception to this rule are the half-spirits Lhiannan). Spirits can detect their lack of spirit and decide for the most part [Naturae spirits] it's unnatural, a transgression agaisnt their very own nature and the Wyld. Garou (unless Black Spiral Dancer or heavily tainted); the Awakened Folk (unless Nephandi) and the Fallen (unless their humanity is below seven or their torment heigher than five) are not targetted.

The neighboring wilderness spanning from the Forest-Heart as its epicenter's core has been stirred into wakefulness thus completely awakened through usage of archsphere of Spirit at rank six.
Spoiler for Awaken Ephemera:
While awakening Ephemera may seem a minor trick, its effects can be devastating. Ephemera are the sleeping spirits of objects, trees and places. When awakened, they sometimes possess incredible power to affect the real world. Most mages in their home turf are on friendly grounds with nearby spirits. As a result, an Archmage can call upon all manners of spirits to aid him and may be able to summon spirits in other places as well. Once Awakened, such spirit can excert control over its physical host, and may powers associated with its mythical properties.
« Last Edit: July 20, 2016, 05:09:13 PM by Rotwood »

Offline The Eternal Stud

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Re: Forest-Heart
« Reply #1 on: July 22, 2016, 02:22:38 PM »
(( Off topic question: what does the ''attack'' stand for on an animal attribute ? is it the additional damage dice pool or ? ))