Author Topic: Mentor, Allies & Contacts Guide  (Read 522 times)

Offline Iron

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Mentor, Allies & Contacts Guide
« on: May 09, 2018, 09:38:47 PM »
Mentor, Allies & Contacts Guide

I will start with the easier ones to the more complex ones. At the end of the guide, you will find the source pages and websites I have used to back this up.

On a general note, each of these backgrounds needs to be applied for in a manner that connects your character with them in one way or another, but it is also dependent on what rank you want them. The higher the rank, the most likely moderators would ask a lengthier explanation of how they got into contact and started their relationship in the first place.

Contacts:
“You know people who know things… Naturally, these folks will want occasional help from you as well.” (Taken from MtA 20th, page 309).

That phrase summarizes the concept of your contacts. They are people who are not as powerful as you’re allies, perhaps not even yo0ur friends. They are contacts in which you gained along the way of your relationship. Now they vary from family members to classmates of your long lost high school.
Depending on the explanation of said contact and their story background is what you will be able to gain from them in game. For example, a hacker might want to get in touch with another hacker to help him bring down a firewall of some server. That is NOT a contact’s job. The contact will merely let you have more information about the firewall you are trying to crack, help you gain access codes to said firewall or help you gain a “mercenary” hacker for a said price. Meanwhile, after your done deed of hacking, he will ask you for a favor in return.
Think of it in a sense of “scratching each other’s back”, you both deliver each other with small favors or information packets, meanwhile the contact can ask for a “big favor”, but that will grant you, in a sense, more room to ask for more smaller favors.


Application wise:
The background has up to 10 points, each point granting you 1 contact with a specific background of your choice. The contact can be whatever race or being you choose it to be (but choose with common sense).
In your applications I suggest adding a paragraph about each contact of who they are, how did they meet your character and a sample of what you can get out of them, and as well – what they can get out of you.
For the RPF, add the name of the contact and what they give you (as well as the level of the contact – again, the amount of the Background can be split, as a contact can be more valuable than others).
Spoiler for Hidden:


System-wise:
In order to call upon a contact you must roll depending on the situation – [Social Attribute] + [Contacts Cost]: Difficulty varies.
The Social Attribute changes as to what you are asking and whom you are asking from. Usually, it boils down to using Charisma. The difficulty varies from information on local bars to access codes of a locked facility. Use common sense as you roll for such a feat (If you are unsure what to roll, contact a helper/moderator in-game).


Quick notes:
-   Keep track of your deeds to and from each contact.
-   Make sure the contact is in some sort of allegiance with your character.
-   Use common sense when picking your contacts (not everyone has a friend who is a general in the army).

Allies:
“These allies might be badass friends, helpful animals, people with connections they can work in your favor, errand-runners, or maybe even minor spirits who’ll lend you the occasional favor if and when they feel like doing so.” (Taken from MtA 20th, page 303)

Allies are your friends. They are those who will come to your aid when you ask for it or not (depending on the situation). unlike contacts, they can’t be whatever you want them to be (They can be animals, humans, or with an exception also a part of your race). They can know about your character's world if only you choose so, but with such information comes also a price, as knowing the world of darkness it can be a death wish. They have their own traits and gimmicks, so be sure to put it in the application. Usually, if this wasn’t a server, these Allies were to be story told by the GM, but since we are here in VWH-RP, I advise roleplaying them by yourselves unless said otherwise.

Application wise:
The background has up to 10 points, each point granting you more space to do as much as you want (see the list below).
In your applications I suggest adding a paragraph about each ally - who they are, how did they meet your character and a sample of what you can get out of them.
For the RPF, add a full character sheet for each one. At higher levels, I advise to either group them or just take better allies (example: 1 person for 4 pts.).

Spoiler for Hidden:

Quick notes:
-   Make sure the ally is almost in a point of “to die for” your character.
-   Use common sense when picking your allies.


Mentor:
“An “elder” mage has taken an interest in you and provides training, guidance, and occasional assistance.” (Taken from MtA 20th, page 318).

As said above from the book (instead of elder mage just place whatever race you are) the mentor is there for you and will provide your character with training, some guidance, and assistance. Then again, each mentor has his or her own training regimen. Some will toss you off a building to teach you to fly while others will carefully hold your hand as you ride the bike.
“The mentor/ student bond tends to be one of the most influential experiences of a mage’s life...” “Mentors have their own agendas, of course, and those goals aren’t always obvious.” (Taken from MtA 20th, page 318). 
This means the mentor and student have a relationship that they need to tend to. Unlike most applications so far, the mentor was only used for personal gain in which the system was set up in that way, but it is not enough. The mentor must also gain something back, as a relationship works both ways. Heck, do missions in-game, get some EXP and good RP and all for the cost of roleplaying your character properly.


Application wise:
The background has up to 5 points, each point granting you more freedom in spreading the character sheet of the mentor, and what kind of relationship both the character and mentor have (see the list below).
In your application story, you need to explain how your character met this mentor and why he/she have taken you under their wing. You must show what your character does to further the mentor’s secret agenda (usually the agenda of the mentor is hidden by the storyteller, but since we are all our own storytellers you should come up with one).
You must provide a satisfactory character sheet for your mentor.

Spoiler for Hidden:

Quick Notes:
-   Your mentor has been in the same tradition, clan or whatever it is you are. This can be changed
        depending on the situation.
-   The mentor can be younger than the student.
-   The mentor has his/her own agenda. Remember that.
-   You should RP outside of applications with your mentor, furthering the plot.
-   A good character sheet for a mentor is based on the given list of mentor levels.




« Last Edit: May 10, 2018, 12:23:30 PM by Iron »
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Offline Iron

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Re: Mentor, Allies & Contacts Guide
« Reply #1 on: May 09, 2018, 09:39:00 PM »
Examples for the RPFs


Mage Mentor Example - Credits: Virus
Code: [Select]
Mentor (3pt. Background): Eloine bani Verbenae, Kyle's sister, has decided to guide him towards the Ascension.
Mentor (Continued): Attributes: Strength 4, Dexterity 4, Stamina 4, Charisma 4, Manipulation 4, Appearance 3, Perception 5
Mentor (Continued): Attributes: Intelligence 4, Wits 4
Mentor (Continued): Abilities: Alertness 4, Art 1, Athletics 4, Awareness 2, Brawl 3, Dodge 3, Empathy 3
Mentor (Continued): Abilities: Crafts 4, Expression 3, Intimidation 4, Leadership 3
Mentor (Continued): Abilities: Subterfuge 3, Etiquette 2, Martial Arts 4, Meditation 5, Melee 3
Mentor (Continued): Abilities: Research 2, Stealth 4, Survival 5
Mentor (Continued): Abilities: Computer 1, Cosmology 3, Enigmas 4, Esoterica 3, Investigation 2
Mentor (Continued): Abilities: Medicine 5, Occult 3
Mentor (Continued): Spheres: Life 4 (Affinity), Spirit 2, Prime 2, Correspondence 3, Mind 3
Mentor (Continued): Other: Willpower 6; Arete 4; Avatar rating 2

Contacts Example - Credits: Virus
Code: [Select]
Contacts (2pt. Background): You have two major contacts in LS.
Contacts (Continued): Peter is a Police Detective in LSPD and can give you accurate information.
Contacts (Continued): Julia serves as the Keeper of Elsyium and can give you all kind of info about LS vampire society.

Vampire Mentor Example - Credits: Virus
Code: [Select]
Mentor (4pt. Background): Konstantin, a 7th Generation Toreador Noddist, is offering you guidance and advice.
Mentor (Continued): Attributes: Strength 3, Dexterity 4, Stamina 3, Charisma 3, Manipulation 4, Appearance 5, Perception 4
Mentor (Continued): Attributes: Intelligence 4, Wits 4
Mentor (Continued): Abilities: Alertness 4, Athletics 3, Awareness 2, Brawl 2, Empathy 4, Expression 5, Intimidation 5
Mentor (Continued): Abilities: Dodge 4, Leadership 5, Subterfuge 4, Animal Ken 2, Crafts 3, Drive 1
Mentor (Continued): Abilities: Etiquette 5, Firearms 3, Larceny 1, Melee 4, Performance 4, Stealth 3, Survival 1
Mentor (Continued): Abilities: Academics 3, Finance 3, Investigation 4, Occult 4 (Kindred Lore), Politics 4 (Camarilla)
Mentor (Continued): Backgrounds: Influence 5, Contacts 3, Resources 4, Status 4
Mentor (Continued): Virtues: Courage 4, Self-Control 5, Conviction 5; Humanity 7; Willpower 7
Mentor (Continued): Disciplines: Celerity 5, Presence 6, Auspex 5, Dominate 3, Potence 4

Werewolf Mentor Example - Credits: Diplo
Code: [Select]
Mentor (2pt. Background): Storm-Chaser, an Adren Theurge of the Red Talons that guides Swift Claw in his journey.
Mentor (Continued): Old Storm-Chaser is a well established and knowledgeable Rite-Master and helps summoning Spirits.
Mentor (Continued): Attributes: Strength 3, Dexterity 2, Stamina 3, Charisma 4, Manipulation 4, Appearance 3
Mentor (Continued): Attributes: Perception 4, Intelligence 3, Wits 3
Mentor (Continued): Abilities: Alertness 4, Athletics 2, Brawl 2, Dodge 3, Empathy 3
Mentor (Continued): Abilities: Primal-Urge 3, Expression 4, Intimidation 2, Leadership 2
Mentor (Continued): Abilities: Subterfuge 3, Etiquette 4, Animal-Ken 3, Performance 4, Melee 1
Mentor (Continued): Abilities: Stealth 2, Survival 3, Rituals 4, Enigmas 3, Investigation 3, Medicine 3
Mentor (Continued): Gifts: Sense Wyrm (Rank One), Spirit Speech (Rank One), Spirit Binding (Rank One)
Mentor (Continued): Gifts: Command Spirit (Rank Two), Pulse of the Invisible (Rank Three), Name the Spirit (Rank Two)
Mentor (Continued): Advantages: Rage 3, Gnosis 6, Willpower 7
Mentor (Continued): Rites: Passage (Two), Contrition (One), Accomplishment (Two), Cleansing (One), Binding (One)
Mentor (Continued): Rites: Becoming (Two), Spirit Awakening (Two), Summoning (Two), Fetish (Three)

Allies Example - Credits: Simon
Code: [Select]
Allies (5pt. Background): You have a group of five Allies, one of whom is extremely influential.
Allies (Continued): Anna Beckett, a nun within a coven in Flint County who holds knowledge of Magick; helps with healing.
Allies (Continued): Daniella Sanchez, a forensic scientist within the LAPD; helps with forensic analysis.
Allies (Continued): Evelynn Noire, an operative within the FBI with special access in the armory; helps with providing equipment.
Allies (Continued): Hannah Barker, an IT specialist with access to worldwide databases; helps with identifying & tracking people.
Allies (Continued): Nicole Rivers, an Imbued within the FBI and former partner of Zharkov; helps with combat and investigation.
Allies (Continued): Attributes: Strength 2, Dexterity 4, Stamina 4, Charisma 3, Manipulation 2, Appearance 3, Perception 4
Allies (Continued): Attributes: Intelligence 3, Wits 4
Allies (Continued): Abilities: Alertness 3, Athletics 3, Awareness 3, Brawl 3, Empathy 2, Expression 2, Intimidation 2
Allies (Continued): Abilities: Dodge 2, Subterfuge 3, Drive 2
Allies (Continued): Abilities: Etiquette 2, Firearms 4, Larceny 2, Melee 4, Performance 3, Stealth 3, Survival 2
Allies (Continued): Abilities: Academics 3, Computer 1, Investigation 4, Law 3, Medicine 1, Occult 2
Allies (Continued): Abilities: Science 1, Technology 1
Allies (Continued): Virtues: Vision 4, Zeal 3; Conviction: 3; Willpower 6
Allies (Continued): Edges: Foresee (Vision 1), Pinpoint (Vision 2), Delve (Vision 3), Unify (Vision 4), Cleave (Vengeance 1)
Allies (Continued): Edges: Ward (Defense 1), Rejuvenate (Defense 2), Stand (Defense 3), Discern (Judgement 1)






Book References


Contacts Book References:
Mage The Ascension 20th Anniversary Edition, page 309.

Allies Book References:
Mage The Ascension 20th Anniversary Edition, page 303.
Vampire The Masquerade 20th Anniversary Edition, page 111.

Mentor Book References:
Mage The Ascension 20th Anniversary Edition, page 318.
« Last Edit: September 01, 2018, 02:00:23 PM by Iron »
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Offline Iron

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Re: Mentor, Allies & Contacts Guide
« Reply #2 on: May 09, 2018, 09:40:14 PM »
Yo, if any of you have good examples for Mentors/contact/allies rpfs forum Pm me them please. I'd like to add some examples.

Also if you know book references of these traits in other books let me know as well.


If you have any feedback about this, anything to add/remove let me know as well.
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Offline C. White

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Re: Mentor, Allies & Contacts Guide
« Reply #3 on: May 09, 2018, 09:55:30 PM »
Just a few typos here and there. Apart from that, good job m'boi. Many players needed this.
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Offline Skull

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Re: Mentor, Allies & Contacts Guide
« Reply #4 on: May 09, 2018, 10:29:29 PM »
awesome dude
Life is awesome without lying.

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Offline Hiazro

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Re: Mentor, Allies & Contacts Guide
« Reply #5 on: May 10, 2018, 03:26:24 AM »
This is useful, keep it up.
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Offline Nadlerson

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Re: Mentor, Allies & Contacts Guide
« Reply #6 on: May 10, 2018, 05:03:57 AM »
Looks good, great work

Offline Avenger

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Re: Mentor, Allies & Contacts Guide
« Reply #7 on: May 10, 2018, 06:12:06 PM »
Best one
thanks bro  ;)
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