Author Topic: Marcus Nadler  (Read 309 times)

Offline Nadlerson

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Marcus Nadler
« on: July 30, 2018, 12:44:21 AM »




Marcus Nadler



Racial Information
Nature: Judge.
The Judge perpetually seeks to improve the system. A Judge takes pleasure in her rational nature and ability to draw the right conclusion when presented with facts. The Judge respects justice, as it is the most efficient model for resolving issues. Judges, while they pursue the “streamlining” of problems, are rarely visionary, as they prefer proven models to insight. Engineers, lawyers, and doctors are often Judge Archetypes. Kindred Judges might gravitate toward enforcement roles in local society, or they might

Demeanor: Director.
To the Director, nothing is worse than chaos and disorder. The Director seeks to be in charge, adopting a “my way or the highway” attitude on matters of decision-making. The Director is more concerned with bringing order out of strife, however, and need not be truly “in control” of a group to guide it. Coaches, teachers, and many political figures exemplify the Director Archetype. Kindred Directors may be simple advocates of established codes, or they may prove instrumental in tearing down corrupt existing orders to make way for new leaders or factional movements.

Gender: Male
Born: March, 1377.
Ghoulified: April, 1402
Embraced: November, 1443
Clan: Gangrels.
Generation: 7th.
Sire: Joral.
Childe(r):None

Allegiance: Anarch Movement.
Position: Baron.
A leader of an Anarch domain who exercises more or less absolute power, whether officially or by common acknowledgment.

Occupation: Blacksmith.




Bacis Information




Possesions


The Mansion
A huge mansion located just east of Palomino town, the mansion is a place maintained by H.C. Ball exclusively for Elysium, entertains and uses it for Anarchs functions. The mansion itself is a well-maintained antebellum plantation mansion, complete with slave quarters converted into guesthouses. Wide fields and pockets of forest keep prying eyes from observing the goings-on at this place. A plethora of servants and entertainers makes the place desirable, although the décor and Ball’s choice of entertainments sometimes leave much to be desired. Duels are held here, in a patch of garden designed specifically for the purpose. The mansion has a magnificent dining hall and main hall, a ballroom, and extensive gardens.


The Elysium
Elysium is a party where vampires hang out. They are undead cocktail parties in artsy-fartsy places like art galleries where vampires wander around with blood in champagne glasses and socialize the night away.
Nope. Elysium is a place free from violence. The concept of Elysium is meant to allow vampires to have a neutral ground to work out disagreements and address issues without tempers getting out of hand. Because many keepers of Elysium hail from the Toreador clan, places of art and culture within a domain are often declared Elysium. Some truly ancient elders reminisce about the Roman-era origins of this practice, but it’s become more of a political concern than a purely social or cultural one in the Final Nights.

The Masquerade doesn’t apply at Elysium or among other vampires.
Wrong. The Masquerade is always in effect. The Final Nights are an “era of cell phone cameras, fuck-ups ain’t tolerated.” Vampires must be especially cautious when in public, although they also enjoy the chance to “let their hair down” and display supernatural power from time to time when away from prying eyes.

Vampires hang out and feed at nightclubs. Nightclubs serve as the primary social venue of vampire society.
Far from the truth. Sure, some vampires can find easy pickings at nightclubs, but only the most young (or those who miss their humanity the most) would ever consider actually spending an entire night hanging out at a nightclub. Eternity has far more to offer than cover charges and loud music and watered-down drinks. Besides the feeding, there’s really not much to hold a typical vampire’s interest at a nightclub for any appreciable length of time. A certain segment of vampires may indeed be interested in nightclubs, but these are in the minority and are derided by their peers.




Companions




Power and the Inner Voice

Nickname: Unifiers
Bearing: Devotion.
Command. Unifiers are destined for power, and they know it. Those around them can feel their commanding presence. Their bearing modifier affects
rolls to command or lead others.


Basic Beliefs
Current Practices
Followers of the Path of Power and the Inner Voice do not have an organized association, but they do engage in many similar practices. All Unifiers participate in War Parties and blood hunts, often assuming roles of leadership. Various displays of willpower are a means to demonstrate power and self-mastery, so Unifiers participate in many such rituals or opportunities as well.
Description of Followers
Unifiers are driven, confident, and even megalomaniacal. The need for control combined with introspection makes followers of this Path into corrupt and brutish tyrants. Some followers of the Path espouse dictatorship, but the truly enlightened use martial philosophy and an understanding of psychology to incite
their followers. The typical Unifier accepts no excuses, drives himself and his subjects mercilessly, and shows no pity or compassion for failure.


The Ethics of the Path
• Do not tolerate failure — including your own. Punish it visibly and harshly.
• Be sporadic in your rewards. Drive your followers to excel, but never let them assume that reward follows excellence.
• Strive for control by any means. Dominate the world around you and bend it to your will.
• Use the most effective tool for any undertaking. Hate, fear, and anger are key among these tools, but feign benevolence.
• Show respect to those in authority, but replace them when they falter.
• Deal from a position of power. Do not show weakness.




« Last Edit: August 11, 2018, 01:21:25 PM by Nadlerson »

Online virus

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Re: Marcus.
« Reply #1 on: July 30, 2018, 12:48:52 AM »

Offline Zoldick88

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Re: Marcus.
« Reply #2 on: July 30, 2018, 04:49:35 AM »
Oh shit!
nice one dude
Quote from Rudy to leon on: December 18, 2017, 06:44:15

Quote
I'm revoking my decision as you immediately asked me to upgrade it as if we're dealing with candies, not Disciplines


Offline $hadow

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Re: Marcus.
« Reply #3 on: July 30, 2018, 06:36:11 AM »
kewl gl

Offline Raven Corella

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Re: Marcus.
« Reply #4 on: July 30, 2018, 07:53:25 AM »
Nice work uncle

Offline Carver

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Re: Marcus.
« Reply #5 on: July 30, 2018, 11:30:14 AM »
looks pretty damn good

Offline Skull

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Re: Marcus.
« Reply #6 on: July 30, 2018, 03:53:16 PM »
awesome
Life is awesome without lying.

( ͡° ͜ʖ ͡°)

Online Touka

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Re: Marcus.
« Reply #7 on: July 30, 2018, 05:46:11 PM »
cool shit, good luck with it my man

Offline Heller

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Re: Marcus.
« Reply #8 on: July 30, 2018, 07:05:00 PM »
Nice char bro.
"In psytrance we trust."



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Yeah. I know aaall about your 'blood fights' with Heather.

Offline Mr.death

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Re: Marcus.
« Reply #9 on: July 30, 2018, 08:08:51 PM »
Love it. See you IG


Offline Hal

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Re: Marcus.
« Reply #10 on: July 31, 2018, 12:54:09 PM »
Seriously why does every single one of your characters have Nadler in the name hahaha

Offline Fahim

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Re: Marcus.
« Reply #11 on: August 01, 2018, 03:48:28 AM »
good luck,

took my skin format with accessories but cool. (spiteful)

Offline $hadow

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Re: Marcus.
« Reply #12 on: August 03, 2018, 01:17:45 PM »
ooh dis guy's a blacksmith too!

Offline Fahim

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Re: Marcus.
« Reply #13 on: August 03, 2018, 03:07:38 PM »
ooh dis guy's a blacksmith too!

This is Ornn before he was invited to the league

Offline Nadlerson

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Re: Marcus.
« Reply #14 on: August 03, 2018, 03:20:08 PM »
ooh dis guy's a blacksmith too!
na forgot to fix that, prolly 0 crafts