Author Topic: Mentor, Allies & Contacts Guide  (Read 216 times)

Offline VWH-RP

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Mentor, Allies & Contacts Guide
« on: September 23, 2019, 04:32:29 PM »
Mentor, Allies & Contacts Guide

I will start with the easier ones to the more complex ones. At the end of the guide, you will find the source pages and websites I have used to back this up.

On a general note, each of these backgrounds needs to be applied for in a manner that connects your character with them in one way or another, but it is also dependent on what rank you want them. The higher the rank, the most likely moderators would ask a lengthier explanation of how they got into contact and started their relationship in the first place.

Contacts:
Application wise:


System-wise:Quick notes:
-   Keep track of your deeds to and from each contact.
-   Make sure the contact is in some sort of allegiance with your character.
-   Use common sense when picking your contacts (not everyone has a friend who is a general in the army).

Allies:
Application wise:
The background has up to 10 points, each point granting you more space to do as much as you want (see the list below).
In your applications I suggest adding a paragraph about each ally - who they are, how did they meet your character and a sample of what you can get out of them.
For the RPF, add a full character sheet for each one. At higher levels, I advise to either group them or just take better allies (example: 1 person for 4 pts.).


Quick notes:Mentor:


As said above from the book (instead of elder mage just place whatever race you are) the mentor is there for you and will provide your character with training, some guidance, and assistance. Then again, each mentor has his or her own training regimen. Some will toss you off a building to teach you to fly while others will carefully hold your hand as you ride the bike.

This means the mentor and student have a relationship that they need to tend to. Unlike most applications so far, the mentor was only used for personal gain in which the system was set up in that way, but it is not enough. The mentor must also gain something back, as a relationship works both ways. Heck, do missions in-game, get some EXP and good RP and all for the cost of roleplaying your character properly.


Application wise:

Quick Notes:
-   Your mentor has been in the same tradition, clan or whatever it is you are. This can be changed
        depending on the situation.
-   The mentor can be younger than the student.
-   The mentor has his/her own agenda. Remember that.
-   You should RP outside of applications with your mentor, furthering the plot.
-   A good character sheet for a mentor is based on the given list of mentor levels.

Offline VWH-RP

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Re: Mentor, Allies & Contacts Guide
« Reply #1 on: September 23, 2019, 04:32:45 PM »
Examples for the RPFs


Mage Mentor Example - Credits: Virus
Code: [Select]
Mentor (3pt. Background): Eloine bani Verbenae, Kyle's sister, has decided to guide him towards the Ascension.
Mentor (Continued): Attributes: Strength 4, Dexterity 4, Stamina 4, Charisma 4, Manipulation 4, Appearance 3, Perception 5
Mentor (Continued): Attributes: Intelligence 4, Wits 4
Mentor (Continued): Abilities: Alertness 4, Art 1, Athletics 4, Awareness 2, Brawl 3, Dodge 3, Empathy 3
Mentor (Continued): Abilities: Crafts 4, Expression 3, Intimidation 4, Leadership 3
Mentor (Continued): Abilities: Subterfuge 3, Etiquette 2, Martial Arts 4, Meditation 5, Melee 3
Mentor (Continued): Abilities: Research 2, Stealth 4, Survival 5
Mentor (Continued): Abilities: Computer 1, Cosmology 3, Enigmas 4, Esoterica 3, Investigation 2
Mentor (Continued): Abilities: Medicine 5, Occult 3
Mentor (Continued): Spheres: Life 4 (Affinity), Spirit 2, Prime 2, Correspondence 3, Mind 3
Mentor (Continued): Other: Willpower 6; Arete 4; Avatar rating 2

Changeling Mentor Example - Credits: Richard
Code: [Select]
Mentor (3pt. Background): Sir Beaufort, an Arcadian Sidhe, noble of House Ailil, is offering you guidance and advice.
Mentor (Continued): Attributes: Strength 6, Dexterity 7, Stamina 5, Charisma 3, Manipulation 4, Appearance 5, Perception 5
Mentor (Continued): Attributes: Intelligence 4, Wits 5
Mentor (Continued): Abilities: Alertness 4, Athletics 3, Awareness 2, Brawl 2, Empathy 4, Expression 5, Intimidation 5
Mentor (Continued): Abilities: Alertness 4, Leadership 5, Subterfuge 4, Brawl 5, Crafts 3, Drive 1
Mentor (Continued): Abilities: Etiquette 5, Firearms 3, Kenning 5, Melee 5, Performance 4, Stealth 3, Survival 1
Mentor (Continued): Abilities: Academics 3, Finance 3, Investigation 4, Gremayre 4 (Faerie Lore), Politics 5 (Unseelie Court)
Mentor (Continued): Backgrounds: Dreamers 5, Contacts 3, Holdings 4, Title 4
Mentor (Continued): Other: Banality 4; Banality (Temporary) 5; Nightmare 2; Glamour 8; Willpower 9
Mentor (Continued): Arts: Naming 5, Chicanery 5, Legerdemain 5, Soothsay 3, Dragon's Ire 4
Mentor (Continued): Arts: Skycraft 2, Wayfare 3, Metamorphosis 5, Sovereign 3, Winter 4
Mentor (Continued): Realms: Actor 5, Prop 5, Fae 5, Nature 4, Time 3, Scene 4


Contacts Example - Credits: Virus
Code: [Select]
Contacts (2pt. Background): You have two major contacts in LS.
Contacts (Continued): Peter is a Police Detective in LSPD and can give you accurate information.
Contacts (Continued): Julia serves as the Keeper of Elsyium and can give you all kind of info about LS vampire society.

Vampire Mentor Example - Credits: Virus
Code: [Select]
Mentor (4pt. Background): Konstantin, a 7th Generation Toreador Noddist, is offering you guidance and advice.
Mentor (Continued): Attributes: Strength 3, Dexterity 4, Stamina 3, Charisma 3, Manipulation 4, Appearance 5, Perception 4
Mentor (Continued): Attributes: Intelligence 4, Wits 4
Mentor (Continued): Abilities: Alertness 4, Athletics 3, Awareness 2, Brawl 2, Empathy 4, Expression 5, Intimidation 5
Mentor (Continued): Abilities: Dodge 4, Leadership 5, Subterfuge 4, Animal Ken 2, Crafts 3, Drive 1
Mentor (Continued): Abilities: Etiquette 5, Firearms 3, Larceny 1, Melee 4, Performance 4, Stealth 3, Survival 1
Mentor (Continued): Abilities: Academics 3, Finance 3, Investigation 4, Occult 4 (Kindred Lore), Politics 4 (Camarilla)
Mentor (Continued): Backgrounds: Influence 5, Contacts 3, Resources 4, Status 4
Mentor (Continued): Virtues: Courage 4, Self-Control 5, Conviction 5; Humanity 7; Willpower 7
Mentor (Continued): Disciplines: Celerity 5, Presence 6, Auspex 5, Dominate 3, Potence 4

Werewolf Mentor Example - Credits: Diplo
Code: [Select]
Mentor (2pt. Background): Storm-Chaser, an Adren Theurge of the Red Talons that guides Swift Claw in his journey.
Mentor (Continued): Old Storm-Chaser is a well established and knowledgeable Rite-Master and helps summoning Spirits.
Mentor (Continued): Attributes: Strength 3, Dexterity 2, Stamina 3, Charisma 4, Manipulation 4, Appearance 3
Mentor (Continued): Attributes: Perception 4, Intelligence 3, Wits 3
Mentor (Continued): Abilities: Alertness 4, Athletics 2, Brawl 2, Dodge 3, Empathy 3
Mentor (Continued): Abilities: Primal-Urge 3, Expression 4, Intimidation 2, Leadership 2
Mentor (Continued): Abilities: Subterfuge 3, Etiquette 4, Animal-Ken 3, Performance 4, Melee 1
Mentor (Continued): Abilities: Stealth 2, Survival 3, Rituals 4, Enigmas 3, Investigation 3, Medicine 3
Mentor (Continued): Gifts: Sense Wyrm (Rank One), Spirit Speech (Rank One), Spirit Binding (Rank One)
Mentor (Continued): Gifts: Command Spirit (Rank Two), Pulse of the Invisible (Rank Three), Name the Spirit (Rank Two)
Mentor (Continued): Advantages: Rage 3, Gnosis 6, Willpower 7
Mentor (Continued): Rites: Passage (Two), Contrition (One), Accomplishment (Two), Cleansing (One), Binding (One)
Mentor (Continued): Rites: Becoming (Two), Spirit Awakening (Two), Summoning (Two), Fetish (Three)

Allies Example - Credits: Simon
Code: [Select]
Allies (5pt. Background): You have a group of five Allies, one of whom is extremely influential.
Allies (Continued): Anna Beckett, a nun within a coven in Flint County who holds knowledge of Magick; helps with healing.
Allies (Continued): Daniella Sanchez, a forensic scientist within the LAPD; helps with forensic analysis.
Allies (Continued): Evelynn Noire, an operative within the FBI with special access in the armory; helps with providing equipment.
Allies (Continued): Hannah Barker, an IT specialist with access to worldwide databases; helps with identifying & tracking people.
Allies (Continued): Nicole Rivers, an Imbued within the FBI and former partner of Zharkov; helps with combat and investigation.
Allies (Continued): Attributes: Strength 2, Dexterity 4, Stamina 4, Charisma 3, Manipulation 2, Appearance 3, Perception 4
Allies (Continued): Attributes: Intelligence 3, Wits 4
Allies (Continued): Abilities: Alertness 3, Athletics 3, Awareness 3, Brawl 3, Empathy 2, Expression 2, Intimidation 2
Allies (Continued): Abilities: Dodge 2, Subterfuge 3, Drive 2
Allies (Continued): Abilities: Etiquette 2, Firearms 4, Larceny 2, Melee 4, Performance 3, Stealth 3, Survival 2
Allies (Continued): Abilities: Academics 3, Computer 1, Investigation 4, Law 3, Medicine 1, Occult 2
Allies (Continued): Abilities: Science 1, Technology 1
Allies (Continued): Virtues: Vision 4, Zeal 3; Conviction: 3; Willpower 6
Allies (Continued): Edges: Foresee (Vision 1), Pinpoint (Vision 2), Delve (Vision 3), Unify (Vision 4), Cleave (Vengeance 1)
Allies (Continued): Edges: Ward (Defense 1), Rejuvenate (Defense 2), Stand (Defense 3), Discern (Judgement 1)






Book References


Contacts Book References:
Mage The Ascension 20th Anniversary Edition, page 309.

Allies Book References:
Mage The Ascension 20th Anniversary Edition, page 303.
Vampire The Masquerade 20th Anniversary Edition, page 111.

Mentor Book References:
Mage The Ascension 20th Anniversary Edition, page 318.

All credits goes to Iron!
« Last Edit: January 04, 2020, 11:45:22 AM by Raven »