Author Topic: Role Play Items & List  (Read 314 times)

Offline VWH-RP

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Role Play Items & List
« on: September 25, 2019, 03:19:33 PM »
You Need To Apply
You need to apply for them in the character related applications section. If your character owns a Wonder or any other similar item that employs supernatural-based power effects (e.g.: Wonders, Fetishes, Talents (Not abilities), Relics, etc.) or doesn't employ supernatural-based power effect but it is considered valuable or rare (e.g.: Silver Great Sword, C4 Explosive, etc.).

Getting The Item From Another Player
If you're giving a certain item empowered with supernatural powers, you are obligated to make sure the player (User of the item) has all the knowledge regarding the item in question. You're directly responsible for the actions related to the item. Be aware of the consequences. Same rules apply if you're taking (forcefully) such item from someone roleplayly.

Cross-Game Items
If your character is receiving an item that was already applied and approved in the character related applications section and the item in question is a cross-game item (e.g.: The item was created with Lore of Forge which is from DtF game and your character is a Vampire (VtM game).) you're obligated to apply for the item again.
« Last Edit: November 22, 2019, 05:40:26 PM by Nadler »

Offline C. White

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Weapons INDEX - RP Items Megathread
« Reply #1 on: October 17, 2019, 10:30:24 AM »
This is an extensive list of melee weaponry and their specific effect, as well as cost. Please guide yourself when making an application and make sure your custom weapon is similar to the ones here.

Axes
Quote from: Hatchet ($1,000)
1 A hatchet is a single-handed striking tool with a sharp blade on one side used to cut and split wood.
4 _
5 Damage (Type): Strength + 1 (Lethal)
6 Difficulties: 6 (attack); 8 (parry); 7 (disarm).
7 Concealment: Jacket
8 _
9 No Unique Interactions.

Quote from: Tomahawk ($1,500)
1 A tomahawk is a type of single-handed axe, traditionally resembling a hatchet with a straight shaft
4 _
5 Damage (Type): Strength + 2 (Lethal)
6 Difficulties: 6 (attack); 6 (parry); 7 (disarm).
7 Concealment: Jacket
8 _
9 No Unique Interactions.

Quote from: Axe ($1,100)
1 Consists of an axe head with a handle.
4 _
5 Damage (Type): Strength + 3 (Lethal)
6 Difficulties: 7 (attack); 7 (parry); 8 (disarm).
7 Concealment: None
8 _
9 No Unique Interactions.

Quote from: Great_Axe ($2,250)
1 A long and heavy axe designed for combat.
4 _
5 Damage (Type): Strength + 6 (Lethal)
6 Difficulties: 7 (attack); 8 (parry); 8 (disarm).
7 Concealment: None
8 _
9 Two-handed weapon; very heavy – requires Strength 3 or more to employ.

Quote from: Polearm ($1,450)
1 A long shaft with an axe head on the very end.
4 _
5 Damage (Type): Strength + 3 (Lethal)
6 Difficulties: 7 (attack); 6 (parry); 8 (disarm).
7 Concealment: None.
8 _
9 Requires two hands to employ properly; +2 difficulty if used one-handed.

Blades
Quote from: Stiletto ($1,650)
1 A knife or dagger with a long slender blade and needle-like point.
2 Its blade's narrow cross-section tip reduces friction upon entry, allowing the blade to penetrate deeply.
4 _
5 Damage (Type): Strength + 1 (Lethal)
6 Difficulties: 4 (attack); 6 (parry); 5 (disarm).
7 Concealment: Pocket
8 _
9 Penetrates up to 3 points of armor.

Quote from: Knife ($900)
1 A handle with a sharp metal blade attached to it. It's a regular knife, really.
4 _
5 Damage (Type): Strength + 1 (Lethal)
6 Difficulties: 4 (attack); 6 (parry); 5 (disarm).
7 Concealment: Pocket
8 _
9 No Unique Interactions.

Quote from: Short_Sword ($1,650)
1 A handle with a slightly longer blade than knives.
4 _
5 Damage (Type): Strength + 2 (Lethal)
6 Difficulties: 5 (attack); 6 (parry); 6 (disarm).
7 Concealment: Jacket
8 _
9 No Unique Interactions.

Quote from: Sword ($1,400)
1 A handle with a longer blade for effectiveness when it comes to range and damage.
4 _
5 Damage (Type): Strength + 2 (Lethal)
6 Difficulties: 6 (attack); 6 (parry); 7 (disarm).
7 Concealment: Trenchcoat
8 _
9 No Unique Interactions.

Quote from: Katana ($2,000)
1 A sword with a curved, single-edged blade with a circular or squared guard and long grip to accommodate two hands.
4 _
5 Damage (Type): Strength + 2 (Lethal)
6 Difficulties: 6 (attack); 6 (parry); 7 (disarm).
7 Concealment: Trenchcoat
8 _
9 May be used two-handed for an additional +1 damage die.

Quote from: Great_Sword ($2,750)
1 A very large and very heavy two-handed sword.
4 _
5 Damage (Type): Strength + 6 (Lethal)
6 Difficulties: 5 (attack); 7 (parry); 7 (disarm).
7 Concealment: None.
8 _
9 Two-handed weapon; very heavy – requires Strength 3 or more to employ

Quote from: Sai ($1,700)
1 A blunted, prong shaped metal baton, with two curved prongs projecting from the handle
4 _
5 Damage (Type): Strength + 1 (Lethal)
6 Difficulties: 5 (attack); 6 (parry); 6 (disarm).
7 Concealment: Jacket
8 _
9 Add one die to dice pool when used to block, and add two dice to dice pool for disarming attempts.

Quote from: Hook Sword ($900)
1 A long sharp blade with a hook near the tip.
4 _
5 Damage (Type): Strength + 3 (Lethal)
6 Difficulties: 7 (attack); 6 (parry); 8 (disarm).
7 Concealment: Trenchcoat
8 _
9 Used in pairs. Otherwise, requires two hands to employ properly; +2 difficulty if used one-handed.
10 Add one die to dice pool when used to block, and add two dice to dice pool for disarming attempts.


Clubbing Weapons
Quote from: Riot_Baton ($650)
1 A cylindrical club made of wood, rubber, plastic or metal.
4 _
5 Damage (Type): Strength + 1 (Bashing)
6 Difficulties: 5 (attack); 6 (parry); 6 (disarm).
7 Concealment: Trenchcoat
8 _
9 No Unique Interactions.

Quote from: Baseball_Bat ($750)
1 A smooth wooden or metal club
4 _
5 Damage (Type): Strength + 2 (Bashing)
6 Difficulties: 5 (attack); 6 (parry); 6 (disarm).
7 Concealment: Trenchcoat
8 _
9 No Unique Interactions.

Quote from: Crowbar ($750)
1 A tool consisting of a metal bar with a single curved end.
4 _
5 Damage (Type): Strength + 6 (Lethal)
6 Difficulties: 6 (attack); 6 (parry); 7 (disarm).
7 Concealment: Jacket
8 _
9 No Unique Interactions.

Quote from: Staff ($800)
1 A long stick with smoothed and blunt edges.
4 _
5 Damage (Type): Strength + 1 (Bashing)
6 Difficulties: 6 (attack); 6 (parry); 7 (disarm).
7 Concealment: None
8 _
9 No Unique Interactions.

Quote from: Iron_Staff ($1,100)
1 A long and heavy stick with blunt edges that's made out of metal.
4 _
5 Damage (Type): Strength + 3 (Lethal)
6 Difficulties: 7 (attack); 6 (parry); 8 (disarm).
7 Concealment: None
8 _
9 Two-handed weapon; very heavy – requires Strength 3 or more to employ.

Quote from: Mace ($950)
1 A weapon with a heavy head on a solid shaft
4 _
5 Damage (Type): Strength + 2 (Lethal)
6 Difficulties: 6 (attack); 7 (parry); 7 (disarm).
7 Concealment: None
8 _
9 No Unique Interactions.

Quote from: Nunchaku ($550)
1 Two sticks connected at one end by a short chain or rope.
4 _
5 Damage (Type): Strength + 2 (Bashing)
6 Difficulties: 7 (attack); 6 (parry); 8 (disarm).
7 Concealment: Trenchcoat
8 _
9 Add one die to dice pool when used to block, and one to the difficulty of enemy block attempts.

Quote from: Spiked_Club ($860)
1 A club made out of wood and spiked with nails or other instruments.
4 _
5 Damage (Type): Strength + 2 (Lethal)
6 Difficulties: 6 (attack); 6 (parry); 7 (disarm).
7 Concealment: Trenchcoat
8 _
9 No Unique Interactions.

Quote from: Huge_Club ($1,000)
1 A massive wooden club spiked with nails or other instruments.
4 _
5 Damage (Type): Strength + 4 (Lethal)
6 Difficulties: 7 (attack); 7 (parry); 8 (disarm).
7 Concealment: None
8 _
9 Two-handed weapon; very heavy – requires Strength 3 or more to employ.


Fist-Extension Weapons
Quote from: Sap ($1,000)
1 A flat, beavertail-shaped leather impact weapon that is weighted with lead on at least one end.
4 _
5 Damage (Type): Strength + 1 (Bashing)
6 Difficulties: 4 (attack); 6 (block); 8 (disarm).
7 Concealment: Pocket
8 _
9 No Unique Interactions.

Quote from: Brass_Knuckles ($1,500)
1 Pieces of metal shaped to fit around the knuckles.
4 _
5 Damage (Type): Strength (Lethal)
6 Difficulties: 6 (attack); 6 (block); 8 (disarm).
7 Concealment: Pocket
8 _
9 No Unique Interactions.

Quote from: Spiked_Gauntlet ($1,500)
1 Pieces of metal shaped to fit around the knuckles and decorated with spikes for more harm.
4 _
5 Damage (Type): Strength +1 (Lethal)
6 Difficulties: 6 (attack); 6 (block); 8 (disarm).
7 Concealment: Jacket
8 _
9 No Unique Interactions.

Quote from: Small_Hand_Claws ($1,500)
1 Pieces of metal shaped to fit around the knuckles and fitted with small sharp blades.
4 _
5 Damage (Type): Strength +1 (Lethal)
6 Difficulties: 6 (attack); 6 (block); 8 (disarm).
7 Concealment: Pocket
8 _
9 No Unique Interactions.

Quote from: Large_Hand_Claws ($1,500)
1 Pieces of metal shaped to fit around the knuckles and fitted with long sharp blades.
4 _
5 Damage (Type): Strength +2 (Lethal)
6 Difficulties: 6 (attack); 6 (block); 8 (disarm).
7 Concealment: Jacket
8 _
9 No Unique Interactions.

Quote from: Katar ($1,500)
1 A type of push dagger characterized by its H-shaped horizontal hand grip.
4 _
5 Damage (Type): Strength +2 (Lethal)
6 Difficulties: 6 (attack); 6 (block); 7 (disarm).
7 Concealment: Jacket
8 _
9 Penetrates up to three points of armor and adds one die when used to parry.

Quote from: War_Fan ($1,500)
1 A fan with sharpened blades.
4 _
5 Damage (Type): Strength +2 (Lethal)
6 Difficulties: 5 (attack); 6 (block); 6 (disarm).
7 Concealment: Jacket
8 _
9 Adds one die when used to parry and one to the difficulty of enemy blocking.

Quote from: Wind_And_Fire_Wheel ($1,500)
1 A flat metal ring approximately 38 cm (about 15 inches) in diameter.
2 One of its sides is padded as the handle and the other segments have protruding blades.
4 _
5 Damage (Type): Strength +3 (Lethal)
6 Difficulties: 6 (attack); 6 (block); 7 (disarm).
7 Concealment: None
8 _
9 Adds two dice to disarm attempts.

Notes:
• This list is not complete.
• Prices may change.
• Some prices need to be updated/set.
« Last Edit: October 29, 2019, 07:30:48 PM by C. White »