Expertimenting with a significant nerf to Shields (and soon possibly armor as well)
Shields are now no longer an impenetrable wall of protection that can be easily cheesed. If someone strikes you through them, their rating will count as automatic soak. If the damage is TRIPLE your shield's rating, it will break until the end of the story and cannot be reused.
For example:
Tychus Rodriguez can either cut off someone's legs at difficulty +2, trying to go under their wooden shield - OR he can simply send that Strength 10 Potence 5 hit directly into your shield -
smashing it to pieces. Assuming a metal shield's durability is 4, if Tychus does more than 12 levels of damage, it simply "breaks". Since items cost a fortune in vwh's economy, you won't need to discard them - but you will still be unable to use them in that conflict unless repaired.
Likewise, this applies to ranged attacks. They can either try to hit your pinky toes at +2 diff to bypass your ballistic shield, or they can shoot through it and hope they can blast past it. A plexiglass riotshield grants you 5 automatic soak, after which the remaining damage must be soaked normally. If more than 15 levels are dealt, it leaves a gaping hole in your defenses.