Author Topic: Mechanics/Lore: Delirium and The Curse  (Read 1927 times)

Offline Teo

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Mechanics/Lore: Delirium and The Curse
« on: March 20, 2014, 07:14:04 PM »
Delirium: Garou

> For over three thousand years, werewolves preyed on humans. Even though most humans have no idea that werewolves exist, some part of the collective unconscious remembers those millennia of terror. The Crinos hybrid form, an avatar of bloody death, incites a kind of madness in humans that Garou call the Delirium.

> Stronger-willed people can deal better with seeing a werewolf than most. The majority of humans panic and run, or collapse into a catatonic fear. Even those who can control themselves will forget the encounter later, either by rationalizing what they saw ("It was a bear! No shit!") or by forgetting the whole incident. This subconscious denial is a supernatural force that the Garou dub the Veil, and they look at it as one of their greatest assets.

> How a human acts when faced with a Crinos werewolf depends on his Willpower score. The chart below indicates how a human will react, to what degree the human will remember his encounter, and what percentage of the populace will react in this way. A few humans may be desensitized to the worst of the horror of seeing a Crinos werewolf through their studies of the occult. The Storyteller may decide that such humans can roll Wits + Occult (difficulty 9), with each success increasing the human's effective Willpower by one on this chart. Members of cultures that didn't suffer the Impergium to a great degree (such as Native Americans and Aboriginal Australians) might also be granted a bonus, at the Storyteller's discretion -- though only if they've been raised without contact with other cultures.

The Delirium only affects people who can see the werewolf in person. Photographs, video (live or recorded), or other such evidence won't trigger any fear reaction. Human witnesses will rationalize the evidence away as a Photoshopped image or a publicity stunt, unless their Willpower is 8 or higher.

Kinfolk are entirely immune to the Delirium.




Willpower: 1.
% Of Population: 10%
Forget? Yes.
Reaction: Catatonic Fear: The human faints, or collapses in fear.

Willpower: 2.
% Of Population: 20%
Forget? Yes.
Reaction: Panic: The human bolts, trying to put as much distance between himself and the Garou as possible.

Willpower: 3.
% Of Population: 18%
Forget? Yes.
Reaction: Disbelief: The human retreats to a corner to avoid the "hallucination" until it passes, but doesn't collapse in fear.

Willpower: 4.
% Of Population: 15%
Forget? Yes.
Reaction: Berserk: The human attacks, be it firing a gun (he won't have enough presence of mind to reload, however), throwing crockery or even leaping at the "monster."

Willpower: 5.
% Of Population: 13%
Forget? Yes.
Reaction: Terror: Much like panic, except with rational thought. The human is able to think enough to lock doors behind him or to get in a car and flee.

Willpower: 6.
% Of Population: 10%
Forget? Yes.
Reaction: Conciliatory: The human will try to plead and bargain with the Garou, doing anything possible so as not to get hurt.

Willpower: 7.
% Of Population: 7%
Forget? No, but will rationalize.
Reaction: Controlled Fear: Although terrified, he does not panic. The human will flee or fight as appropriate, but remains in control of his actions.

Willpower: 8.
% Of Population: 5%
Forget? No, but will rationalize.
Reaction: Curiosity: These people are dangerous, because they remember what they saw (more-or-less), and they might well investigate the matter further.

Willpower: 9.
% Of Population: 1.5%
Forget? No.
Reaction: Bloodlust: This human refuses to take anymore. She is afraid but angry, and she will remember the Garou and probably even try to hunt it down.

Willpower: 10.
% Of Population: .5%
Forget? No.
Reaction: No Reaction: The human is not the slightest bit afraid or bothered by the Garou. Even Kinfolk aren't this stoic, so Garou tend to be very suspicious of such folks.




Delirium: Fera

> The mortal mind cannot cope with the horror of a werewolf wearing his war-form. Terror long ago beaten into the very code of human DNA rises up, clouding memories and engaging the fight-or-flight reflex. Thus is the Veil preserved.

> Many Fera also provoke the same all-encompassing denial and fear. Others evoke a lesser reaction, while some don't trigger the Delirium at all. The exact reasons why the different Fera rouse the responses they do are up to debate, the answers lost in the tangle of history and legend.




The Veil's Effect:

"Reduced Delirium" causes the afflicted human to respond as though their Willpower were two points higher than it truly is.

Apis:
The Veil's Effect: Minotaur form incites full Delirium.

Ajaba:
The Veil's Effect: Crinos form incites full Delirium.

Ananasi:
The Veil's Effect: Lilian and Pithus forms both incite full Delirium.

Bastet:
The Veil's Effect: Crinos form incites reduced Delirium, while Chatro incites full.

Camazotz:
The Veil's Effect: Crinos form incites reduced Delirium.

Corax:
The Veil's Effect: Crinos form incites reduced Delirium.

Grondr:
The Veil's Effect: Crinos form incites reduced Delirium.

Gurahl:
The Veil's Effect: Crinos form incites reduced Delirium.

Kitsune:
The Veil's Effect: Werefoxes do not incite Delirium in any form.

Mokolé:
The Veil's Effect: Archid form incites full Delirium.

Nagah:
The Veil's Effect: Azhi Dahaka form incites full Delirium.

Nuwisha:
The Veil's Effect: Manabozho form incites reduced Delirium.

Ratkin:
The Veil's Effect: Crinos form incites reduced Delirium.

Rokea:
The Veil's Effect: Glabrus form incites reduced Delirium, while Gladius and Chasmus incite full.




The Curse

Rage has other effects on a werewolf beyond frenzy. Other animals, especially humans, can sense the predator that lurks just under a werewolf’s skin. When a human’s Willpower is less than a werewolf’s Rage, that human will avoid contact with the Garou if at all possible. He might cross the street to avoid “that weirdo,” decide to hail a cab rather than sticking around, or even run in fear. Most humans have a Willpower score of between 2 and 4, so the Curse is no laughing matter. Humans aren’t the only creatures affected by the Curse: wolves and other animals avoid the Garou whenever possible. This Curse makes normal relationships with humans and wolves very hard, and maintaining a family next to impossible. The Rage within a werewolf makes even their own Kinfolk uncomfortable, albeit to a lesser degree. Only other werewolves can offer a Garou true companionship. The Litany commands against the logical result of such close companionship.
« Last Edit: February 14, 2017, 10:49:22 AM by d4rko »

Rotwood

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Re: Mechanics + Lore: Delirium
« Reply #1 on: October 21, 2015, 04:46:10 AM »
Thread was revamped since way more people have access to Crinos so this is now suddenly relevant; Willpower now plays a part (as always should have). Added Delirium for Garou and Fera, Delirium for the Mockey Breeds is on the way. I'll leave this open in case anyone has questions about the mechanics behind anything written in here.
« Last Edit: October 21, 2015, 06:57:17 AM by Rotwood »

Offline Dielan

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Re: Mechanics/Lore: Delirium
« Reply #2 on: October 21, 2015, 01:39:44 PM »
What if someone has supernatural knowledge already? I saw the part about the "study in occult", but actual supernatural knowledge and past experiences. What if it's an experienced hunter whose willpower is 6-7? Or someone who's seen plenty of crinos' before, or even fought or killed a couple?
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Offline Jack

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Re: Mechanics/Lore: Delirium
« Reply #3 on: October 21, 2015, 03:28:12 PM »
What if someone has supernatural knowledge already? I saw the part about the "study in occult", but actual supernatural knowledge and past experiences. What if it's an experienced hunter whose willpower is 6-7? Or someone who's seen plenty of crinos' before, or even fought or killed a couple?

Willpower 10 or True Faith 5 otherwise you suffer Delirium.

.gorre.

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Re: Mechanics/Lore: Delirium
« Reply #4 on: October 21, 2015, 03:52:58 PM »
What if someone has supernatural knowledge already? I saw the part about the "study in occult", but actual supernatural knowledge and past experiences. What if it's an experienced hunter whose willpower is 6-7? Or someone who's seen plenty of crinos' before, or even fought or killed a couple?

Experience won't help you in this case; you simply can't get "used to" the Delirium. Moreover, repeated encounters will likely drive your character into insanity.

Quote from: thesubnet
Whenever humans see a Garou in Crinos form, they "freak out" in some fashion. The precise reaction displayed varies widely, but 3,000 years of being preyed upon can't be forgotten. A human's fears of their ancient predators is inbred, instinctual, and innate -- similar to the fear triggered when a silhouette of a sparrowhawk is exposed over a nest of baby mice. This reaction, called the Delirium, is why werewolves haven't been "discovered" and their existence is still disbelieved by so many. Permanent insanity is the typical result of repeated encounters with the Crinos "monster."

Offline d4rko

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Re: Mechanics/Lore: Delirium/The Curse
« Reply #5 on: July 01, 2016, 04:38:32 AM »
Updated with The Curse.