Vampires, Werewolves And Humans Roleplay

Vampires, Werewolves And Humans Roleplay => Announcements => Changelog => Topic started by: Rudy on October 08, 2019, 13:52:53 PM

Title: 1.12.0a ~ 1.12.1
Post by: Rudy on October 08, 2019, 13:52:53 PM
Title: Re: 1.12.0a ~ 1.12.1
Post by: Nora on October 08, 2019, 13:55:38 PM
Nice stuff!
Title: Re: 1.12.0a ~ 1.12.1
Post by: Nadler on October 08, 2019, 13:58:39 PM
(https://media3.giphy.com/media/XBEy2UaKT3zXkRtvhQ/giphy.gif)
Title: Re: 1.12.0a ~ 1.12.1
Post by: Blackberry on October 08, 2019, 14:00:10 PM
nic
Title: Re: 1.12.0a ~ 1.12.1
Post by: Matt on October 08, 2019, 14:01:52 PM
(https://media3.giphy.com/media/XBEy2UaKT3zXkRtvhQ/giphy.gif)

literally my reaction
Title: Re: 1.12.0a ~ 1.12.1
Post by: Romeo on October 08, 2019, 14:08:47 PM
(https://media3.giphy.com/media/XBEy2UaKT3zXkRtvhQ/giphy.gif)

literally my reaction
Title: Re: 1.12.0a ~ 1.12.1
Post by: Simon on October 08, 2019, 14:10:36 PM
(https://i.imgur.com/KR9b3p1.png)

(https://cdn.playbuzz.com/cdn/e08c95c1-f78f-42d4-8d92-f209794e2291/cdef21e9-97eb-457f-a307-f57a27aba7aa.jpg)

Nice update
Title: Re: 1.12.0a ~ 1.12.1
Post by: Apache on October 08, 2019, 14:15:26 PM
this is great.
how do the aura/race related merits/flaws work tho, specifically the ones that hide one's aura or race-related characteristics (in case of discern)?
Title: Re: 1.12.0a ~ 1.12.1
Post by: Rudy on October 08, 2019, 14:30:54 PM
this is great.
how do the aura/race related merits/flaws work tho, specifically the ones that hide one's aura or race-related characteristics (in case of discern)?

Only Deceptive Aura Merit and Acute Sense (Works only if it is for the sense of smell and only for Scent of the True Form) are scripted for now and it works only against powers based on aura reading, which means it won't work for Scent of the True Form or Discern (Judgement 1).

Any other Merits/Flaws I should script in?
Title: Re: 1.12.0a ~ 1.12.1
Post by: Skeeper0 on October 08, 2019, 14:37:00 PM
great update ruby
Title: Re: 1.12.0a ~ 1.12.1
Post by: C. White on October 08, 2019, 14:44:57 PM
hoe lee fuk
Title: Re: 1.12.0a ~ 1.12.1
Post by: Zero on October 08, 2019, 16:05:46 PM
Any other Merits/Flaws I should script in?


Just Acute Sense for my Merits, and that'd probably be amazing :')


Anyway, you did a great job, Rudy! Best updates after awhile as we might have felt lost before . .
Title: Re: 1.12.0a ~ 1.12.1
Post by: Rudy on October 08, 2019, 16:07:54 PM
Acute Sense is scripted and it gives you -2 difficulty on Scent of the True form Gift. Note that it works only if it is for the sense of smell. You need to have the Merit properly described and formatted.
Title: Re: 1.12.0a ~ 1.12.1
Post by: Hydra on October 08, 2019, 16:19:58 PM
Good stuff.
Title: Re: 1.12.0a ~ 1.12.1
Post by: Apache on October 08, 2019, 18:05:29 PM
... which means it won't work for Scent of the True Form or Discern (Judgement 1).

Any other Merits/Flaws I should script in?

Correct me if I'm wrong, afaik Discern (Judgement 1) works in such a way that it allows its user to notice the abnormalities of a supernatural (so not the aura or their scent, just some minor details and characteristics) and identify them among humans/mortals.

Quote from: Discern 1
... She might notice that a hand laid on a desk leaves no heat impression, that a person's eyes don't dilate with changing light, or that a being simply doesn't breathe. Such information is usually enough to determine the approximate kind of creature a Judge faces. ...

In these cases, imo, merits like Blush of Health (VtM) and Master of the Masquerade (LotC, Toreador), etc. should be able to slip past Discern (Judgement 1) and vampires should still appear as mortals to the specific hunter(s).
Title: Re: 1.12.0a ~ 1.12.1
Post by: Blackberry on October 08, 2019, 18:35:49 PM
... which means it won't work for Scent of the True Form or Discern (Judgement 1).

Any other Merits/Flaws I should script in?

Correct me if I'm wrong, afaik Discern (Judgement 1) works in such a way that it allows its user to notice the abnormalities of a supernatural (so not the aura or their scent, just some minor details and characteristics) and identify them among humans/mortals.

Quote from: Discern 1
... She might notice that a hand laid on a desk leaves no heat impression, that a person's eyes don't dilate with changing light, or that a being simply doesn't breathe. Such information is usually enough to determine the approximate kind of creature a Judge faces. ...

In these cases, imo, merits like Blush of Health (VtM) and Master of the Masquerade (LotC, Toreador), etc. should be able to slip past Discern (Judgement 1) and vampires should still appear as mortals to the specific hunter(s).

Holy thanks.
Title: Re: 1.12.0a ~ 1.12.1
Post by: K3im4 on October 08, 2019, 20:31:08 PM
What about mind shield (mind 1)? That barrier prevents people from aura reading according to the number of successes.
Title: Re: 1.12.0a ~ 1.12.1
Post by: Rudy on October 08, 2019, 22:21:16 PM
I can script the Blush of Health Merit to negate 2 successes from Discern power.

Mind shield is slightly difficult to script as it's effect can last for days and it isn't that easy to write a code that recognizes the amplitude and duration of the effect. But, it's scriptable, yes.
Title: Re: 1.12.0a ~ 1.12.1
Post by: Arrow on October 08, 2019, 23:27:47 PM
Prime 1 can allow you to dampen your aura and make it undiscern from humans. As in, hiding the 'arcane' energy within the mage. You could tell that they are human, though, normally.
Title: Re: 1.12.0a ~ 1.12.1
Post by: LenkiskaZuvis on October 09, 2019, 09:52:58 AM
Well also for malkavians for Aura perception,  check person if have to merit Distracting Aura. it would give automatic 10 diff instead 8 regular one.
Distracting Aura (2pt. Merit)
Reading an aura using Auspex requires the viewer to
focus on recurring patterns and colors to detect a target’s
emotional state. Because of the unique state of your psyche,
your aura is even harder to read than most. All uses of
Aura Perception are at a +2 difficulty against you.
Title: Re: 1.12.0a ~ 1.12.1
Post by: Rudy on October 09, 2019, 12:23:59 PM
Blush of Health, Master of the Masquerade and Distracting Aura will be added.

I'm still thinking of a way to script Aura Alternation, Mind Shield and other rotes from MtA.
Title: Re: 1.12.0a ~ 1.12.1
Post by: Simon on October 09, 2019, 13:31:47 PM
Discern cannot be worked around by supernatural Merits like Blush of Health or Deceptive Aura, it's a power meant to exactly distinguish what a supernatural is, and Merits won't slip by it, wherever you got that from.
Title: Re: 1.12.0a ~ 1.12.1
Post by: Rudy on October 09, 2019, 14:01:42 PM
Discern isn't based on aura readings so Deceptive Aura wouldn't affect HtR's Discern, but Blush of Health should have an effect on Discern as it alters the Vampire's appearance and Discern is mostly about how the monster is perceived in the Hunter's eyes.

Subtracting successes from the Hunter's roll isn't such a big deal and gives the Merits a script purpose.
Title: Re: 1.12.0a ~ 1.12.1
Post by: Danteric on October 09, 2019, 15:51:34 PM
Supposedly Prime can see the auras too, but not entirely sure.
Title: Re: 1.12.0a ~ 1.12.1
Post by: Rudy on October 09, 2019, 15:54:01 PM
Supposedly Prime can see the auras too, but not entirely sure.

Life 1 and Prime 1 combined. This will be added soon.
Title: Re: 1.12.0a ~ 1.12.1
Post by: Maid on October 09, 2019, 18:38:47 PM
is it supposed to show abominations in aura perc? I thought they show as normal pale like any vampire
Title: Re: 1.12.0a ~ 1.12.1
Post by: Raven on October 09, 2019, 19:32:41 PM
is it supposed to show abominations in aura perc? I thought they show as normal pale like any vampire

Abominations have distinct auras and fluctuations, yes.
Title: Re: 1.12.0a ~ 1.12.1
Post by: Jeffrey Gain on October 09, 2019, 19:56:50 PM
... which means it won't work for Scent of the True Form or Discern (Judgement 1).

Any other Merits/Flaws I should script in?

Correct me if I'm wrong, afaik Discern (Judgement 1) works in such a way that it allows its user to notice the abnormalities of a supernatural (so not the aura or their scent, just some minor details and characteristics) and identify them among humans/mortals.

Quote from: Discern 1
... She might notice that a hand laid on a desk leaves no heat impression, that a person's eyes don't dilate with changing light, or that a being simply doesn't breathe. Such information is usually enough to determine the approximate kind of creature a Judge faces. ...

In these cases, imo, merits like Blush of Health (VtM) and Master of the Masquerade (LotC, Toreador), etc. should be able to slip past Discern (Judgement 1) and vampires should still appear as mortals to the specific hunter(s).

You are... wrong. Discern is indeed sight based ability that allows the Hunter(Imbued) to notice the minor details that would pin-point a supernatural's race flat out. Blush of Health and Master of the Masquerade wouldn't really throw off Discern as it may alter the regular cold as ice flaw due to being a vampire to an EXTENT, they still are cold, they're still pale but only an amount less than the vampires who don't possess the blush of health merit. Discern can recognize that no body heat is emitting from the vampire, no breaths being drawn, etc... Hence Discern is unaffected.
Title: Re: 1.12.0a ~ 1.12.1
Post by: Blackberry on October 09, 2019, 20:43:14 PM
... which means it won't work for Scent of the True Form or Discern (Judgement 1).

Any other Merits/Flaws I should script in?

Correct me if I'm wrong, afaik Discern (Judgement 1) works in such a way that it allows its user to notice the abnormalities of a supernatural (so not the aura or their scent, just some minor details and characteristics) and identify them among humans/mortals.

Quote from: Discern 1
... She might notice that a hand laid on a desk leaves no heat impression, that a person's eyes don't dilate with changing light, or that a being simply doesn't breathe. Such information is usually enough to determine the approximate kind of creature a Judge faces. ...

In these cases, imo, merits like Blush of Health (VtM) and Master of the Masquerade (LotC, Toreador), etc. should be able to slip past Discern (Judgement 1) and vampires should still appear as mortals to the specific hunter(s).

You are... wrong. Discern is indeed sight based ability that allows the Hunter(Imbued) to notice the minor details that would pin-point a supernatural's race flat out. Blush of Health and Master of the Masquerade wouldn't really throw off Discern as it may alter the regular cold as ice flaw due to being a vampire to an EXTENT, they still are cold, they're still pale but only an amount less than the vampires who don't possess the blush of health merit. Discern can recognize that no body heat is emitting from the vampire, no breaths being drawn, etc... Hence Discern is unaffected.

Did you even see what Rudy said before making a unnecessary rant?
It does’t throw off Discern, it rather increases difficulty.
Title: Re: 1.12.0a ~ 1.12.1
Post by: Jeffrey Gain on October 11, 2019, 11:50:16 AM
Did you even see what Rudy said before making a unnecessary rant?
It does’t throw off Discern, it rather increases difficulty.

How on earth did you see what I wrote as some sort of rant? I suggest learning what "rant" even means before trying to throw the word about as if you have any idea the fuck you're talking about :D

My intention was to simply shine some light on a power which Apache didn't exactly understand very well.
Also, once again - you're wrong. It doesn't and shouldn't increase the difficulty nor decrease any successes on the Hunter's part. But it seems Rudy's got a different view on the power so successes might just be deducted from the Hunter's roll.

Subtracting successes from the Hunter's roll isn't such a big deal and gives the Merits a script purpose.
Title: Re: 1.12.0a ~ 1.12.1
Post by: Maaz on October 11, 2019, 13:05:35 PM
Did you even see what Rudy said before making a unnecessary rant?
It does’t throw off Discern, it rather increases difficulty.

How on earth did you see what I wrote as some sort of rant? I suggest learning what "rant" even means before trying to throw the word about as if you have any idea the fuck you're talking about :D

My intention was to simply shine some light on a power which Apache didn't exactly understand very well.
Also, once again - you're wrong. It doesn't and shouldn't increase the difficulty nor decrease any successes on the Hunter's part. But it seems Rudy's got a different view on the power so successes might just be deducted from the Hunter's roll.

Subtracting successes from the Hunter's roll isn't such a big deal and gives the Merits a script purpose.
Actually, it shouldn't be subtracted imo due to the fact we can still see if they're breathing and can know if their body is emitting heat even if they use blush of health since I heard blush of health only makes my vampire appear "Healthy" and less "Pale" in comparison of other Vampires which makes it easier for them to fit in.
Title: Re: 1.12.0a ~ 1.12.1
Post by: Apache on October 11, 2019, 15:22:50 PM
Actually, it shouldn't be subtracted imo due to the fact we can still see if they're breathing and can know if their body is emitting heat even if they use blush of health since I heard blush of health only makes my vampire appear "Healthy" and less "Pale" in comparison of other Vampires which makes it easier for them to fit in.

which makes it easier for them to fit in.

Exactly, which makes sense for Hunters to find difficulty detecting/catching him and should decrease the successes they get from the roll, even if the sheer reason is to give the merits a script usage.

see if they're breathing and can know if their body is emitting heat

Those are covered by Master of the Masquerade merit.

Seriously, can you guys not make this any more annoying for us, these merits are mostly used by social characters who don't even wanna bother with hunters and other battlecucks, we don't have the 5/5 potence or the incendiary grenades to stand up against you guys, our Presence/Dominate and seduction attempts are countered by just a Conviction point spent. Not to mention, there's 0 ways for us vampires to detect hunters.
Title: Re: 1.12.0a ~ 1.12.1
Post by: Danteric on October 12, 2019, 11:33:11 AM
Let’s not forget the hunters who walk around with Discern up 24/7 lmao
Title: Re: 1.12.0a ~ 1.12.1
Post by: Hannibal the Cannibal on October 14, 2019, 15:22:28 PM
nice
Title: Re: 1.12.0a ~ 1.12.1
Post by: K3im4 on October 14, 2019, 22:23:46 PM
I can script the Blush of Health Merit to negate 2 successes from Discern power.

Mind shield is slightly difficult to script as it's effect can last for days and it isn't that easy to write a code that recognizes the amplitude and duration of the effect. But, it's scriptable, yes.
Maybe for permanent effect users? And for temporal effects maybe ppls can use the permanent code and then when it's time to disable the rpf the admin can take off that code as well